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Copy pathsimon.js
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189 lines (174 loc) · 6.71 KB
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// Sound utility (Web Audio API)
const AudioCtx = window.AudioContext || window.webkitAudioContext;
let audioCtx = null;
function isSoundEnabled() {
return localStorage.getItem('miniGameSound') !== '0';
}
function playTone(freq, duration = 0.15, type = 'sine') {
if (!isSoundEnabled()) return;
try {
if (!audioCtx) audioCtx = new AudioCtx();
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.type = type;
osc.frequency.value = freq;
gain.gain.setValueAtTime(0.3, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + duration);
osc.start(audioCtx.currentTime);
osc.stop(audioCtx.currentTime + duration);
} catch (e) { /* audio not available */ }
}
const SIMON_TONES = { red: 261.6, green: 329.6, blue: 392, yellow: 523.3 };
const SIMON_COLORS = ['red', 'green', 'blue', 'yellow'];
// Multiplayer
const playerCount = parseInt(localStorage.getItem('miniGamePlayers') || '1', 10);
let mpCurrentPlayer = 0;
let mpEliminated = Array(playerCount).fill(false);
let sequence = [], playerIndex = 0, level = 0;
let bestLevel = parseInt(localStorage.getItem('simonBest') || '0', 10);
let isShowingSeq = false, gameActive = false, flashSpeed = 700;
function updatePlayerBanner() {
const banner = document.getElementById('simon-player-banner');
if (!banner) return;
if (playerCount > 1) {
const icons = ['🟡', '🔵', '🔴', '🟢'];
banner.textContent = `${icons[mpCurrentPlayer]} Player ${mpCurrentPlayer + 1}'s Turn`;
banner.classList.remove('hidden');
} else {
banner.classList.add('hidden');
}
}
function startGame() {
sequence = []; playerIndex = 0; level = 0; flashSpeed = 700; gameActive = false;
mpCurrentPlayer = 0;
mpEliminated = Array(playerCount).fill(false);
document.getElementById('simon-message').classList.add('hidden');
document.getElementById('level-num').textContent = '—';
document.getElementById('simon-status').innerHTML = 'Get ready…';
setButtonsInteractive(false);
updatePlayerBanner();
setTimeout(nextRound, 600);
}
function nextRound() {
level++;
playerIndex = 0;
document.getElementById('level-num').textContent = level;
if (level % 5 === 0 && flashSpeed > 300) flashSpeed = Math.max(300, flashSpeed - 80);
sequence.push(SIMON_COLORS[Math.floor(Math.random() * 4)]);
showSequence();
}
function showSequence() {
isShowingSeq = true;
setButtonsInteractive(false);
document.getElementById('simon-status').textContent = 'Watch…';
let i = 0;
const interval = setInterval(() => {
flashButton(sequence[i]);
i++;
if (i >= sequence.length) {
clearInterval(interval);
setTimeout(() => {
isShowingSeq = false;
gameActive = true;
setButtonsInteractive(true);
if (playerCount > 1) {
document.getElementById('simon-status').textContent = `P${mpCurrentPlayer + 1} — repeat the sequence!`;
} else {
document.getElementById('simon-status').textContent = 'Your turn!';
}
}, flashSpeed + 200);
}
}, flashSpeed + 300);
}
function flashButton(color) {
const btn = document.querySelector(`.simon-btn[data-color="${color}"]`);
btn.classList.add('active');
playTone(SIMON_TONES[color] || 440, flashSpeed / 1000 * 0.8);
setTimeout(() => btn.classList.remove('active'), flashSpeed);
}
function setButtonsInteractive(enabled) {
document.querySelectorAll('.simon-btn').forEach(btn => { btn.disabled = !enabled; });
}
document.querySelectorAll('.simon-btn').forEach(btn => {
btn.addEventListener('click', () => {
if (!gameActive || isShowingSeq) return;
const color = btn.dataset.color;
flashButton(color);
if (color !== sequence[playerIndex]) {
gameActive = false;
setButtonsInteractive(false);
if (playerCount > 1) {
mpEliminated[mpCurrentPlayer] = true;
document.getElementById('simon-status').textContent = `❌ P${mpCurrentPlayer + 1} is OUT at level ${level}!`;
const remaining = mpEliminated.filter(e => !e).length;
if (remaining === 0) {
const msg = document.getElementById('simon-message');
msg.classList.remove('hidden');
msg.textContent = `Everyone's out at level ${level}! Great game!`;
return;
}
// Move to next alive player
let next = (mpCurrentPlayer + 1) % playerCount;
while (mpEliminated[next]) next = (next + 1) % playerCount;
mpCurrentPlayer = next;
updatePlayerBanner();
setTimeout(() => {
playerIndex = 0;
gameActive = true;
setButtonsInteractive(true);
document.getElementById('simon-status').textContent = `P${mpCurrentPlayer + 1} — repeat the sequence!`;
}, 1200);
} else {
document.getElementById('simon-status').textContent = '❌ Wrong!';
const msg = document.getElementById('simon-message');
msg.classList.remove('hidden');
if (level > bestLevel) {
bestLevel = level;
localStorage.setItem('simonBest', bestLevel);
}
let feedback = level >= 10 ? '🏆 Impressive!' : level >= 5 ? '👍 Not bad!' : 'Keep practicing!';
msg.textContent = `Game over at level ${level}. ${feedback}`;
}
return;
}
playerIndex++;
if (playerIndex === sequence.length) {
gameActive = false;
document.getElementById('simon-status').textContent = '✅ Correct!';
if (playerCount > 1) {
// Cycle to next player for the same sequence, then next round after all have gone
let next = (mpCurrentPlayer + 1) % playerCount;
let checked = 0;
while (mpEliminated[next] && next !== mpCurrentPlayer && checked < playerCount) {
next = (next + 1) % playerCount;
checked++;
}
// If all others are eliminated, end game
if (mpEliminated[next] && next === mpCurrentPlayer) {
endGame(); return;
}
if (next <= mpCurrentPlayer && !mpEliminated[0]) {
// Full rotation done → next round
mpCurrentPlayer = 0;
while (mpEliminated[mpCurrentPlayer]) mpCurrentPlayer++;
updatePlayerBanner();
setTimeout(nextRound, 900);
} else {
mpCurrentPlayer = next;
updatePlayerBanner();
setTimeout(() => {
playerIndex = 0;
gameActive = true;
setButtonsInteractive(true);
document.getElementById('simon-status').textContent = `P${mpCurrentPlayer + 1} — repeat the sequence!`;
}, 900);
}
} else {
setTimeout(nextRound, 900);
}
}
});
});
document.getElementById('btn-start-simon').addEventListener('click', startGame);