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150 lines (127 loc) ยท 5.18 KB
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// Audio System Test for NeuroCore: Byte Wars
// This script tests the enhanced dual audio system and crossfade functionality
console.log('๐ต NeuroCore: Byte Wars - Audio System Test');
console.log('='.repeat(50));
// Test the game object and audio system
function testAudioSystem() {
console.log('๐ Testing audio system components...');
// Check if game object exists
if (typeof window !== 'undefined' && window.game) {
const game = window.game;
console.log('โ
Game object found');
// Test audio objects
if (game.introAudio && game.gameAudio) {
console.log('โ
Dual audio system initialized');
console.log(`๐ Intro Audio: ${game.introAudio.src}`);
console.log(`๐ Game Audio: ${game.gameAudio.src}`);
console.log(`๐ Intro Volume: ${game.introAudio.volume}`);
console.log(`๐ Game Volume: ${game.gameAudio.volume}`);
console.log(`๐ Intro Loop: ${game.introAudio.loop}`);
console.log(`๐ Game Loop: ${game.gameAudio.loop}`);
} else {
console.log('โ Audio objects not found');
return false;
}
// Test audio methods
const audioMethods = ['crossfadeAudio', 'fadeOutIntroMusic', 'startGameMusicWithFadeIn'];
audioMethods.forEach(method => {
if (typeof game[method] === 'function') {
console.log(`โ
Audio method: ${method}`);
} else {
console.log(`โ Missing audio method: ${method}`);
}
});
console.log('๐ต Audio system test complete');
return true;
} else {
console.log('โ Game object not found. Make sure the game is loaded.');
return false;
}
}
// Test audio file accessibility
function testAudioFiles() {
console.log('\n๐ Testing audio file accessibility...');
const audioFiles = [ 'assets/Music/Loading Intro.mp3',
'assets/Music/futuristic-action-cinematic-electronic-loop-291807.mp3'
];
audioFiles.forEach((file, index) => {
const audio = new Audio(file);
audio.addEventListener('loadedmetadata', () => {
console.log(`โ
Audio file ${index + 1} loaded: ${file}`);
console.log(` Duration: ${audio.duration.toFixed(2)} seconds`);
});
audio.addEventListener('error', (e) => {
console.log(`โ Audio file ${index + 1} failed to load: ${file}`);
console.log(` Error: ${e.message || 'Unknown error'}`);
});
audio.load();
});
}
// Test browser audio capabilities
function testBrowserAudioSupport() {
console.log('\n๐ Testing browser audio support...');
if (typeof Audio !== 'undefined') {
console.log('โ
HTML5 Audio supported');
const testAudio = new Audio();
const formats = {
'MP3': 'audio/mpeg',
'WAV': 'audio/wav',
'OGG': 'audio/ogg'
};
Object.entries(formats).forEach(([format, mimeType]) => {
const support = testAudio.canPlayType(mimeType);
if (support === 'probably') {
console.log(`โ
${format} support: Excellent`);
} else if (support === 'maybe') {
console.log(`โ ๏ธ ${format} support: Limited`);
} else {
console.log(`โ ${format} support: None`);
}
});
} else {
console.log('โ HTML5 Audio not supported');
}
}
// Run all tests
function runAllAudioTests() {
console.log('๐ฎ Running comprehensive audio system tests...\n');
testBrowserAudioSupport();
testAudioFiles();
// Test game-specific audio system after a short delay
setTimeout(() => {
testAudioSystem();
console.log('\n๐ต Audio System Test Summary:');
console.log('- Dual audio system with intro and game music');
console.log('- Enhanced crossfade transitions');
console.log('- Autoplay detection and user interaction fallback');
console.log('- Professional fade-in/fade-out effects');
console.log('- Multiple error handling strategies');
console.log('\n๐ก To test audio transitions:');
console.log('1. Open the main game (index.html)');
console.log('2. Listen for intro music during splash screens');
console.log('3. Notice smooth crossfade to game music');
console.log('4. Use audio-test.html for detailed testing');
}, 1000);
}
// Auto-run tests when script loads
if (typeof window !== 'undefined') {
// Browser environment
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', runAllAudioTests);
} else {
runAllAudioTests();
}
} else {
// Node.js environment (just run basic tests)
testBrowserAudioSupport();
console.log('๐ Full audio tests require browser environment');
}
// Export for manual testing
if (typeof module !== 'undefined' && module.exports) {
module.exports = {
testAudioSystem,
testAudioFiles,
testBrowserAudioSupport,
runAllAudioTests
};
}