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Node moving does not work properly with rescaled parts (changing rescaleFactor) #14

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@JonnyOThan

copied from blowfishpro#214

filed by @AlphaMensae

First alerted to this isse on the RO discord, changing the rescaleFactor of a part causes the B9PS node-move function to move the node too much, appears to be twice what it should be.

From @NathanKell

Right now we're fixing this with some MM magic, but it'd be great to have this sorted properly in B9PS. https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/RealismOverhaul/RO_SuggestedMods/ModularLaunchPads/MLP.cfg#L11

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