-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsketch.js
More file actions
116 lines (91 loc) · 2.5 KB
/
Copy pathsketch.js
File metadata and controls
116 lines (91 loc) · 2.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
var monkey , monkey_running;
var banana ,bananaImage, obstacle, obstacleImage;
var FoodGroup, obstacleGroup;
var score, survialTime;
var ground;
var PLAY = 1;
var END = 0;
var gameState = PLAY;
function preload(){
monkey_running = loadAnimation("sprite_0.png","sprite_1.png","sprite_2.png","sprite_3.png","sprite_4.png","sprite_5.png","sprite_6.png","sprite_7.png","sprite_8.png")
bananaImage = loadImage("banana.png");
obstacleImage = loadImage("obstacle.png");
}
function setup() {
createCanvas(400,400);
FoodGroup = createGroup();
obstacleGroup = createGroup();
TimeGroup = createGroup();
monkey = createSprite(50, 250, 10, 10);
monkey.addAnimation("monkey",monkey_running);
monkey.scale = 0.1;
ground = createSprite(70, 350, 800, 10);
ground.velocityX = -4;
ground.x=ground.width/2;
score = 0;
survialTime = 0;
}
function draw() {
background ("skyblue");
stroke("black");
fill("black");
textSize(20);
survialTime=Math.ceil(frameCount/frameRate());
text("Survial Time: "+ survialTime, 100, 50);
stroke("black");
fill("black");
textSize(20);
text("Score:"+ score, 100, 20);
monkey.collide(ground);
if(gameState === PLAY){
monkey.changeAnimation("running", monkey_running);
survialTime = Math.ceil(frameCount/frameRate());
if (ground.x < 0){
ground.x = ground.width/2;
}
if(keyDown("space")) {
monkey.velocityY = -12;
}
if(FoodGroup.isTouching(monkey)) {
FoodGroup.destroyEach();
score = score+1;
}
monkey.velocityY = monkey.velocityY + 0.8;
obstacleGroup.setLifetimeEach(-1);
food();
obstacles();
if(obstacleGroup.isTouching(monkey)){
gameState = END;
}
}
if (gameState === END) {
obstacleGroup.destroyEach();
FoodGroup.destroyEach();
survialTime.visible = false;
monkey.visible = false;
ground.visible = false;
}
//draw Sprites
drawSprites();
}
function food() {
if (frameCount % 80 === 0) {
banana = createSprite(400,350,40,10);
banana.addImage(bananaImage);
banana.y = Math.round(random(120,200));
banana.scale = 0.1;
banana.velocityX = -3;
banana.lifetime = 200;
FoodGroup.add(banana);
}
}
function obstacles() {
if (frameCount % 300 === 0){
obstacle = createSprite(250,325,10,10);
obstacle.addImage(obstacleImage);
obstacle.velocityX = -3;
obstacle.lifetime = 200;
obstacle.scale = 0.1 ;
obstacleGroup.add(obstacle);
}
}