> server.dll!CNavArea::GetID() Line 293 C++
server.dll!CNEOBotAttack::OnMoveToFailure(CNEOBot * me, const Path * path, MoveToFailureType reason) Line 426 C++
server.dll!Action<CNEOBot>::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 912 C++
server.dll!INextBotEventResponder::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 164 C++
server.dll!Action<CNEOBot>::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 912 C++
server.dll!INextBotEventResponder::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 164 C++
server.dll!Action<CNEOBot>::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 912 C++
server.dll!INextBotEventResponder::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 164 C++
server.dll!Action<CNEOBot>::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 912 C++
server.dll!INextBotEventResponder::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 164 C++
server.dll!INextBotEventResponder::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 164 C++
server.dll!INextBotEventResponder::OnMoveToFailure(const Path * path, MoveToFailureType reason) Line 164 C++
server.dll!ChasePath::RefreshPath(INextBot * bot, CBaseEntity * subject, const IPathCost & cost, Vector * pPredictedSubjectPos) Line 253 C++
server.dll!ChasePath::Update(INextBot * bot, CBaseEntity * subject, const IPathCost & cost, Vector * pPredictedSubjectPos) Line 104 C++
server.dll!CNEOBotPathUpdateChase(CNEOBot * bot, ChasePath & path, CBaseEntity * subject, RouteType route, Vector * pPredictedSubjectPos) Line 67 C++
server.dll!CNEOBotAttack::Update(CNEOBot * me, float interval) Line 396 C++
...
Commit
0162e62aed7ede66a3d25a85b71b1a68cd40db52Exception thrown: read access violation. this was nullptr.To reproduce:
Potentially caused by #2000 ?