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Render-Engine

A basic OpenGL-based 3D rendering engine built with LWJGL as an OpenGL port for Java. It's able to render and manipulate basic geometry in 3D space with a number of different textures.

  • Contains a custom rasterization rendering system through the programable pipeline in OpenGL 4.1
  • Uses the JOML libraries for a more compact implementation of float matrices and other necessary maths
  • Uses a custom image loader utilizing the STB library.

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