Skip to content

Block entity rendering (chests, signs, beds, banners, heads) #54

Description

@Purdze

Blocks that use tile entities have no model and render as invisible. These need custom renderers matching vanilla.

Signs & Hanging Signs (48 blocks)

  • Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, Pale Oak, Mangrove, Bamboo, Crimson, Warped (sign, wall sign, hanging sign, wall hanging sign)

Banners (32 blocks)

  • All 16 colors (banner + wall banner)

Beds (16 blocks)

  • All 16 colors

Shulker Boxes (17 blocks)

  • Default + all 16 colors

Chests (12 blocks)

  • Chest, trapped chest, ender chest
  • Copper chest variants (normal, exposed, weathered, oxidized, waxed)

Heads & Skulls (12 blocks)

  • Skeleton, wither skeleton, zombie, creeper, piglin, player (skull + wall)
  • Dragon head + wall

Other

  • Conduit
  • Decorated pot
  • Heavy core
  • Copper golem statues (6 variants)

Intentionally invisible (no action needed)

  • Air, cave air, void air, water, lava, light, barrier, structure void, bubble column, moving piston, end portal, end gateway

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions