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133 lines (109 loc) · 3.51 KB
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Subway Surfers</title>
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body>
<canvas id="glcanvas" width="1024" height="800"></canvas>
<div id="ModalBox" class="modal">
<div class="modal-content">
<div class="modal-header">
<p class='game_title'></p>
<p class="game_score" style="font-size: 20px";></p>
<div class="modal-footer" id="arrow" onmouseover="" style="cursor:pointer;"></div>
<p class="play_again" id="play_again" onmouseover="" style="font-size: 25px;cursor:pointer;margin-left: 29%;"></p>
</div>
</div>
</div>
<div id="GameScore" class="score">
<div class="score_content">
<div class="score_box">
<h1>Score</h2>
<h2 class="score_gain"></h2>
</div>
</div>
</div>
</body>
<script type="text/javascript">
var modal = document.getElementById('ModalBox');
var score = document.getElementById('GameScore');
var music;
music = new sound("assets/bgmusic.mp3");
function start() {
modal.style.display = "flex";
x = document.querySelector(".game_title");
x.textContent = "Subway Surfers";
y = document.querySelector(".play_again");
y.style.display = "none";
}
document.getElementById("arrow").addEventListener("click", start_box);
document.getElementById("play_again").addEventListener("click", restart_game);
function start_box() {
game_start = true;
music.play();
modal.style.display = "none";
score.style.display = "flex";
}
function restart_game() {
document.location.reload();
}
function update_score() {
x = document.querySelector(".score_gain");
x.textContent = objects[0].score;
}
function Game_over() {
modal.style.display = "flex";
score.style.display = "none";
x = document.querySelector(".game_title");
if(game_over)
x.textContent = "Game Over";
else if(finish)
x.textContent = "You Won!";
y = document.querySelector(".game_score");
y.textContent = "Your score: " + objects[0].score;
y.style.display = "flex";
z = document.querySelector(".modal-footer");
z.style.display = "none";
w = document.querySelector(".play_again");
w.style.display = "flex";
w.textContent = "Play Again"
music.stop();
}
function sound(src) {
this.sound = document.createElement("audio");
this.sound.src = src;
this.sound.setAttribute("preload", "auto");
this.sound.setAttribute("controls", "none");
this.sound.style.display = "none";
document.body.appendChild(this.sound);
this.play = function() {
this.sound.play();
}
this.stop = function() {
this.sound.pause();
}
}
start();
</script>
<script src="./libs/gl-matrix.js"></script>
<script src="./libs/jquery-3.3.1.min.js"></script>
<script src="./libs/webgl-utils.js"></script>
<script src="./src/utility.js"></script>
<script src="./src/camera.js"></script>
<script src="./src/texture.js"></script>
<script src="./src/finishline.js"></script>
<script src="./src/boost.js"></script>
<script src="./src/obstacle.js"></script>
<script src="./src/barrier.js"></script>
<script src="./src/coin.js"></script>
<script src="./src/ground.js"></script>
<script src="./src/track.js"></script>
<script src="./src/police.js"></script>
<script src="./src/player.js"></script>
<script src="./src/wall.js"></script>
<script src="./src/keyhandler.js"></script>
<script src="./src/draw.js"></script>
<script src="./src/main.js"></script>
</html>