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42 lines (32 loc) · 1.03 KB
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
# 表示单个的外星人类
def __init__(self,ai_settings,screen):
# 初始化外星人的基本参数并且初始化其初始位置
super(Alien,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载外星人图像,并设置其rect属性
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# 每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
# 在指定位置绘制外星人
self.screen.blit(self.image,self.rect)
def update(self):
# 向右或向左移动外星人
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x
def check_edges(self):
# 如果碰到屏幕边缘,返回True
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True