https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/gui_defenseRange.lua
https://www.youtube.com/watch?v=99cVKPP7Dmw
Video Description
I have a higher framerate than recording rate, so the video isn't showing every improper triangle render. about 90%+ times I swap vision and the static ranges are no longer drawn I see this triangle. I assume when I don't see the triangle, it's getting drawn out of my vision.
When a static defence range from this widget stops being drawn, there's a chance that, for a frame, a strange triangle gets drawn on screen (see above video). This has happened on at least 2 AMD graphics machines, one linux one windows (see Discord Link) so I'm ready to not test on NVIDA and say it's an AMD bug. The video only shows what happens when swapping spectator LOS state, but I've seen it in game, assumedly when somewhere on the map an enemy turret dies and the persistent range circle disappears.
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/gui_defenseRange.lua
https://www.youtube.com/watch?v=99cVKPP7Dmw
Video Description
I have a higher framerate than recording rate, so the video isn't showing every improper triangle render. about 90%+ times I swap vision and the static ranges are no longer drawn I see this triangle. I assume when I don't see the triangle, it's getting drawn out of my vision.When a static defence range from this widget stops being drawn, there's a chance that, for a frame, a strange triangle gets drawn on screen (see above video). This has happened on at least 2 AMD graphics machines, one linux one windows (see Discord Link) so I'm ready to not test on NVIDA and say it's an AMD bug. The video only shows what happens when swapping spectator LOS state, but I've seen it in game, assumedly when somewhere on the map an enemy turret dies and the persistent range circle disappears.