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Copy pathInterruptSkill.cs
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140 lines (120 loc) · 3.69 KB
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using System;
using System.Collections.Generic;
using XRL.Messages;
using XRL.Rules;
using XRL.UI;
using XRL.Language;
using XRL.World.Effects;
using XRL.World.AI.GoalHandlers;
using ConsoleLib.Console;
using XRL.World.AI;
using XRL.Core;
namespace XRL.World.Parts.Skill
{
[Serializable]
public class acegiak_Interrupt : BaseSkill
{
public Guid ActivatedAbilityID = Guid.Empty;
public ActivatedAbilityEntry Ability = null;
public acegiak_Interrupt()
{
DisplayName = "Interrupt";
}
public override bool AllowStaticRegistration()
{
return true;
}
public override void Register(GameObject Object)
{
Object.RegisterPartEvent(this, "CommandAcegiakInterrupt");
base.Register(Object);
}
public bool Interrupt(Cell C, bool flag)
{
//IPart.AddPlayerMessage("Interruptmin");
if (C != null)
{
foreach (GameObject target in C.GetObjectsInCell()){
if (target.IsInvalid() || target.GetPart<Brain>() == null || !target.GetPart<Brain>().IsHostileTowards(ParentObject)){
continue;
}
int check = 18;
acegiak_Kissable kissable = target.GetPart<acegiak_Kissable>();
if(kissable != null){
check += ((int)(kissable.attractionAmount(ParentObject)*3f));
}
if(!target.MakeSave("Willpower",check,ParentObject,null,"Hesitation")){
if (!target.HasIntProperty("Calmed") && !target.IsPlayerControlled())
{
int feeling = target.Brain.GetFeeling(XRLCore.Core.Game.Player.Body);
target.StopFighting(ParentObject);
target.AddOpinion<OpinionHesitation>(ParentObject, 10+(feeling*-1));
target.SetIntProperty("Calmed", 1);
return false;
}
CooldownMyActivatedAbility(ActivatedAbilityID, 50);
acegiak_Romancable romancable = target.GetPart<acegiak_Romancable>();
if(romancable != null){
romancable.patience = 10;
}
IPart.AddPlayerMessage(target.DisplayName+" hesitates.");
target.ParticleText("?");
return true;
}
}
}
return false;
}
public override bool FireEvent(Event E)
{
if (E.ID == "CommandAcegiakInterrupt")
{
bool flag = ParentObject.IsMissingTongue();
if (flag && !ParentObject.HasPart("Telepathy"))
{
if (ParentObject.IsPlayer())
{
Popup.ShowBlock("You cannot Interrupt without a tongue.");
}
return true;
}
if (!ParentObject.CheckFrozen(Telepathic: true))
{
return true;
}
Cell cell = PickDestinationCell(80, AllowVis.OnlyVisible, Locked: true, IgnoreSolid: false, IgnoreLOS: true, RequireCombat: true, Style: PickTarget.PickStyle.EmptyCell, Label: null, Snap: true);
if (cell == null)
{
return true;
}
if (ParentObject.DistanceTo(cell) > 8 && !ParentObject.HasPart("Telepathy"))
{
if (ParentObject.IsPlayer())
{
Popup.Show("That is out of range! (" + 8 + " squares)");
}
return true;
}
if (cell != null)
{
int intProperty = ParentObject.GetIntProperty("Horrifying");
int turns = Math.Max(50 - intProperty * 10, 10);
CooldownMyActivatedAbility(ActivatedAbilityID, turns);
Interrupt(cell, flag);
UseEnergy(1000, "Skill Persuasion Interrupt");
}
}
return base.FireEvent(E);
}
public override bool AddSkill(GameObject GO)
{
ActivatedAbilityID = AddMyActivatedAbility("Interrupt", "CommandAcegiakInterrupt", "Skill", null, "\u0014", UITileDefault : Renderable.UITile("abilities/interruptability.png", foregroundColorCode : 'Y', detailColorCode : 'W'));
return true;
}
public override bool RemoveSkill(GameObject GO)
{
RemoveMyActivatedAbility(ref ActivatedAbilityID);
return true;
}
}
}