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Copy pathAlpha_Zero_Parallel.py
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164 lines (122 loc) · 6.09 KB
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import random
import os
import copy
import numpy as np
import torch
import torch.nn.functional as F
from tqdm import trange
from Alpha_MCTS_Parallel import Alpha_MCTS
from Arena import Arena
class Colors:
RESET = "\033[0m"
RED = "\033[91m"
GREEN = "\033[92m"
YELLOW = "\033[93m"
BLUE = "\033[94m"
MAGENTA = "\033[95m"
CYAN = "\033[96m"
WHITE = "\033[97m"
class Alpha_Zero:
def __init__(self, game, args, model, optimizer):
self.game = game
self.args = args
self.model = model
self.optimizer = optimizer
self.mcts = Alpha_MCTS(game, args, model)
def self_play(self):
return_memory = []
player = 1
spGames = [SPG(self.game) for _ in range(self.args["PARALLEL_PROCESS"])]
while len(spGames) > 0:
states = np.stack([spg.state for spg in spGames])
neutral_states = self.game.change_perspective(states, player) if self.args["ADVERSARIAL"] else states
self.mcts.search(neutral_states, spGames)
for i in range(len(spGames))[::-1]:
spg = spGames[i]
move_probability = np.zeros(self.game.possible_state)
for children in spg.root.children:
move_probability[children.action] = children.visits
prob = move_probability / np.sum(move_probability)
spg.memory.append((spg.root.state, prob, player))
temp_prob = prob ** (1 / self.args["TEMPERATURE"])
temp_prob /= np.sum(temp_prob)
move = np.random.choice(self.game.possible_state, p = temp_prob)
spg.state = self.game.make_move(spg.state, move, player)
is_terminal, value = self.game.know_terminal_value(spg.state, move)
if is_terminal:
for return_state, return_action_prob, return_player in spg.memory:
if self.args["ADVERSARIAL"]:
return_value = value if return_player == player else self.game.get_opponent_value(value)
else:
return_value = value
return_memory.append((
self.game.get_encoded_state(return_state),
return_action_prob,
return_value
))
del spGames[i]
if self.args["ADVERSARIAL"]:
player = self.game.get_opponent(player)
return return_memory
def train(self, memory):
random.shuffle(memory)
for batch_start in range(0, len(memory), self.args["BATCH_SIZE"]):
batch_end = batch_start + self.args["BATCH_SIZE"]
training_memory = memory[batch_start : batch_end]
state, action_prob, value = zip(*training_memory)
state, action_prob, value = np.array(state), np.array(action_prob), np.array(value).reshape(-1, 1)
state = torch.tensor(state, device = self.model.device, dtype=torch.float32)
policy_targets = torch.tensor(action_prob, device = self.model.device, dtype=torch.float32)
value_targets = torch.tensor(value, device = self.model.device, dtype=torch.float32)
out_policy, out_value = self.model(state)
policy_loss = F.cross_entropy(out_policy, policy_targets)
value_loss = F.mse_loss(out_value, value_targets)
loss = policy_loss + value_loss
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
def learn(self):
try:
model_path = os.path.join(self.args["MODEL_PATH"], 'model01.pt')
optimizer_path = os.path.join(self.args["MODEL_PATH"], 'optimizer01.pt')
self.model.load_state_dict(torch.load(model_path))
self.optimizer.load_state_dict(torch.load(optimizer_path))
except:
print(Colors.RED + "UNABLE TO LOAD MODEL")
print(Colors.GREEN + "SETTING UP NEW MODEL..." + Colors.RESET)
else:
print(Colors.GREEN + "MODEL FOUND\nLOADING MODEL..." + Colors.RESET)
finally:
initial_model = copy.copy(self.model)
for iteration in range(self.args["NO_ITERATIONS"]):
memory = []
print(Colors.BLUE + "\nIteration no: " , iteration + 1, Colors.RESET)
print(Colors.YELLOW + "Self Play" + Colors.RESET)
self.model.eval()
for _ in trange(self.args["SELF_PLAY_ITERATIONS"] // self.args["PARALLEL_PROCESS"]):
memory += self.self_play()
print(Colors.YELLOW + "Training..." + Colors.RESET)
self.model.train()
for _ in trange(self.args["EPOCHS"]):
self.train(memory)
print(Colors.YELLOW + "Testing..." + Colors.RESET)
self.model.eval()
initial_model.eval()
wins, draws, defeats = Arena(self.game, self.args, self.model, initial_model)
print(Colors.GREEN + "Testing Completed" + Colors.WHITE + "\nTrained Model Stats:")
print(Colors.GREEN, "Wins: ", wins, Colors.RESET, "|", Colors.RED, "Loss: ", defeats, Colors.RESET, "|", Colors.WHITE," Draw: ", draws, Colors.RESET)
if ((wins) / self.args["MODEL_CHECK_GAMES"]) <= self.args["WIN_RATIO_FOR_SAVING"]:
print(Colors.RED, "Rejecting New Model", Colors.RESET)
self.model = initial_model
else:
print(Colors.GREEN, "Accepting New Model", Colors.RESET)
print(Colors.YELLOW + "Saving Model...")
torch.save(self.model.state_dict(), os.path.join(self.args["MODEL_PATH"], "model01.pt"))
torch.save(self.optimizer.state_dict(), os.path.join(self.args["MODEL_PATH"], "optimizer01.pt"))
print("Saved!" + Colors.RESET)
class SPG:
def __init__(self, game):
self.state = game.initialise_state()
self.memory = list()
self.root = None
self.node = None