Sequenced object count mismatch for sequence
UnityEngine.Debug:LogError (object)
BrunoMikoski.AnimationSequencer.DOTweenProxy:GetTimings (DG.Tweening.Sequence,BrunoMikoski.AnimationSequencer.AnimationStepBase[]) (at ./Library/PackageCache/com.brunomikoski.animationsequencer@0.5.5/Scripts/Editor/Core/DOTweenProxy.cs:52)
BrunoMikoski.AnimationSequencer.AnimationSequencerControllerCustomEditor:PlaySequence () (at ./Library/PackageCache/com.brunomikoski.animationsequencer@0.5.5/Scripts/Editor/Core/AnimationSequencerControllerCustomEditor.cs:473)
BrunoMikoski.AnimationSequencer.AnimationSequencerControllerCustomEditor:SetProgress (single) (at ./Library/PackageCache/com.brunomikoski.animationsequencer@0.5.5/Scripts/Editor/Core/AnimationSequencerControllerCustomEditor.cs:551)
BrunoMikoski.AnimationSequencer.AnimationSequencerControllerCustomEditor:EditorUpdate () (at ./Library/PackageCache/com.brunomikoski.animationsequencer@0.5.5/Scripts/Editor/Core/AnimationSequencerControllerCustomEditor.cs:118)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
What happens:
This error shows up when previewing a sequence with a particle system step:
Steps to reproduce: