Use Window platform dependent implementations instead of [GLFW](https://github.com/glfw/glfw), because GLFW development is very slow and lacks mobile platform support. - [ ] [Windows](https://learn.microsoft.com/en-us/windows/win32/learnwin32/creating-a-window) - [ ] [macOS](https://glampert.com/2012/11-29/osx-window-without-xcode-and-ib) - [ ] [Linux x11](https://hereket.com/posts/linux_creating_x11_windows/) - [ ] [Linux Wayland](https://gaultier.github.io/blog/wayland_from_scratch.html) - [ ] [iOS](https://www.khronos.org/blog/developing-with-vulkan-on-apple-ios) - [ ] [Android](https://developer.android.com/ndk/guides/graphics/getting-started)
Use Window platform dependent implementations instead of GLFW, because GLFW development is very slow and lacks mobile platform support.