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Explosions spawn inside crashing dropship #12795

Description

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Testmerges

#12480: 'Sneaky Hijack Edgecase + Transmute Fixes' by Drulikar at commit be2730f9cf
#12626: 'Refurbished Combat Information Centre (2) - USS Almayer' by Steelpoint at commit c167971a27
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit cd4a1137c5
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 39578b0c44
#11804: 'Some more gun.dm nonsense' by Nihisohel at commit 9ccd9a661b
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit ca8876c9c9
#12762: 'Tank Desant: Full Vehicle Overhaul' by SunriseOverYourHead at commit b60725332b

Round ID

35591

Description of the bug

Explosions are able to spawn inside of a crashing dropship during hijack, killing weaker xenos (facehuggers, larva, lessers)

I've seen this happen on a couple rounds, so it isnt isolated.

Likely related to bug #11515

What's the difference with what should have happened?

Explosions should spawn OUTSIDE the dropship

How do we reproduce this bug?

  1. Put low HP xenomorphs on a dropship
  2. Crash a dropship into the almayer
  3. Lag helps, although it dosnt seem to be a requirement

Attached logs

Mature Larva (828) has died to dropship crash at the Dropship Normandy (JMP)
Mature Larva (776) has died to dropship crash at the Dropship Normandy (JMP)
Mature Larva (472) has died to dropship crash at the Dropship Normandy (JMP)
Mature Larva (119) has died to dropship crash at the Dropship Normandy (JMP)
Mature Larva (811) has died to dropship crash at the Dropship Normandy (JMP)

Additional details

  • Author: Aurora405
  • Admin: Grimreaperx15
  • Note: TMs were changed heavily this round, bug report may be tied to things removed from the TM. Submitting anyway to be safe.

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