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For unknown reasons, lifeboats are damaged before the almayer actually crashes to the planet. #12880

Description

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Testmerges

#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 73b8f408b2
#12640: 'Fuel pumps have health during hijack + bullet ping fix + trapper shotgun flag fix' by Drulikar at commit 804940f534
#12721: 'Assorted Sound Fixes' by fira at commit 85e10735bf
#12823: 'Clamp lower end of scuffle damage and reduce variability' by Drulikar at commit 7a93a4328c
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12825: 'Optimize /datum/controller/subsystem/minimaps/proc/add_marker' by fira at commit 1a869a8443
#11085: 'Surgery QOL update (better descriptions, better sprites, more pain and screaming, add sounds to procedures that did not have any)' by Puckaboo2 at commit 812ce9b06e
#12753: 'PR Stack - Movement Optimizations' by fira at commit 3082e3cb2b
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit d16cb3bb7b
#12865: 'Fix: Ammo Counter not working on burst-fire. + Akimbo signal override + Misc' by MistChristmas at commit 0c7d1b0edf
#12840: 'Marines with leadership can now point and outline other mobs' by Bibby0110 at commit 36dc369653

Round ID

35729

Description of the bug

With recent changes, the intended behavior of lifeboats is to remain functional until the almayer crashes into the planet, for some reason that functionality does not occur, and the lifeboats become nonfunctional before the crash actually occurs.

What's the difference with what should have happened?

The lifeboats should remain functional until the moment the almayer actually crashes.

How do we reproduce this bug?

Engage Hijack
Destroy pumps
Walk to lifeboats.
Attempt to launch.
Unable to launch, systems damaged

Attached logs

N/A

Additional details

  • Author: K3ynan
  • Admin: Lagomorphica
  • Note: None

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