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After pushing closed crate through wooden chest, closed crate stops having collision, cannot be pushed. Only after opening/closing or grabbing it and moving manually it regains collision
What's the difference with what should have happened?
Crate should only lose collision after being opened
How do we reproduce this bug?
Take wooden crate
Take normal crate that can be repackaged (i got it working with parachute crate)
Open wooden crate
Push normal crate through open crate
You cannot move normal crate anymore until its opened/closed or grabbed
Testmerges
#12627: 'Tyrargo Rift (2) - Various Alterations' by Steelpoint at commit 73b8f408b2
#12640: 'Fuel pumps have health during hijack + bullet ping fix + trapper shotgun flag fix' by Drulikar at commit 77b1edf932
#12721: 'Assorted Sound Fixes' by fira at commit 85e10735bf
#12824: 'Bundles Wound Overlay Updates' by fira at commit 6b48f2d5f1
#12825: 'Optimize /datum/controller/subsystem/minimaps/proc/add_marker' by fira at commit 1a869a8443
#11085: 'Surgery QOL update (better descriptions, better sprites, more pain and screaming, add sounds to procedures that did not have any)' by Puckaboo2 at commit 696154c2e0
#12753: 'PR Stack - Movement Optimizations' by fira at commit 3082e3cb2b
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit d16cb3bb7b
Round ID
35753
Description of the bug
After pushing closed crate through wooden chest, closed crate stops having collision, cannot be pushed. Only after opening/closing or grabbing it and moving manually it regains collision
What's the difference with what should have happened?
Crate should only lose collision after being opened
How do we reproduce this bug?
Attached logs
Additional details