https://github.com/dciabrin/ngdevkit/pull/160/changes#r3724125332
At boot time state_volume_muted should be set to zero.
I xor the accumulator a which clears any flag then store the value of a into state_volume_muted.
Found this out by creating a pause menu in my game where the sfx and the music volume can be adjusted.
https://github.com/dciabrin/ngdevkit/pull/160/changes#r3724125332
At boot time state_volume_muted should be set to zero.
I xor the accumulator
awhich clears any flag then store the value ofaintostate_volume_muted.Found this out by creating a pause menu in my game where the sfx and the music volume can be adjusted.