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I created a pr to fix non zero value in state_volume_muted #161

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@dogruis

https://github.com/dciabrin/ngdevkit/pull/160/changes#r3724125332

At boot time state_volume_muted should be set to zero.

I xor the accumulator a which clears any flag then store the value of a into state_volume_muted.
Found this out by creating a pause menu in my game where the sfx and the music volume can be adjusted.

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