diff --git a/include/aurora/aurora.h b/include/aurora/aurora.h index 9d22cc6012..50caa5ad2d 100644 --- a/include/aurora/aurora.h +++ b/include/aurora/aurora.h @@ -76,8 +76,8 @@ typedef struct AuroraEvent AuroraEvent; typedef void (*AuroraLogCallback)(AuroraLogLevel level, const char* module, const char* message, unsigned int len); typedef void (*AuroraImGuiInitCallback)(const AuroraWindowSize* size); -#define MEM1_DEFAULT_SIZE = 24 * 1024 * 1024; -#define ARAM_DEFAULT_SIZE = 16 * 1024 * 1024; +#define MEM1_DEFAULT_SIZE (24 * 1024 * 1024) +#define ARAM_DEFAULT_SIZE (16 * 1024 * 1024) typedef struct { const char* appName; diff --git a/lib/dolphin/AR.cpp b/lib/dolphin/AR.cpp index c2cb3bc622..502091209b 100644 --- a/lib/dolphin/AR.cpp +++ b/lib/dolphin/AR.cpp @@ -9,7 +9,7 @@ static u32* AR_BlockLength; static u32 AR_FreeBlocks; static BOOL AR_init_flag; -#define ARAM_STACK_START 0x4000; +#define ARAM_STACK_START 0x4000 // ARAM emulation: allocate a large buffer to simulate the GameCube's Auxiliary RAM. // ARAM "addresses" are offsets into this buffer. On GameCube, ARAM is 16 MB starting