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Copy pathConversions.cpp
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110 lines (93 loc) · 2.46 KB
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#include "commons.h"
#include "Conversions.h"
#include <iostream>
#include <sstream>
#include "utils.h"
using namespace std;
using namespace cml;
using namespace utils;
namespace game_utils
{
CConversions::CConversions()
{
}
CConversions::~CConversions()
{
}
string CConversions::intToStr(GLint val)
{
std::ostringstream ostr;
ostr << val;
return ostr.str();
}
string CConversions::floatToStr(GLfloat val)
{
std::ostringstream ostr;
ostr << val;
return ostr.str();
}
GLint CConversions::strToInt(std::string val)
{
return atoi(val.c_str());
}
GLfloat CConversions::strToFloat(std::string val)
{
return (GLfloat)atof(val.c_str());
}
string CConversions::vec3fToStr(vector3f val)
{
//return floatToStr(val[0])+","+floatToStr(val[1])+","+floatToStr(val[2]);
std::ostringstream ostr;
ostr << val[0] << "," << val[1] << "," << val[2];
return ostr.str();
}
string CConversions::vec2iToStr(vector2i val)
{
std::ostringstream ostr;
ostr << val[0] << "," << val[1];
return ostr.str();
}
string CConversions::vec3iToStr(vector3i val)
{
std::ostringstream ostr;
ostr << val[0] << "," << val[1] << "," << val[2];
return ostr.str();
}
string CConversions::vec3ubToStr(vector3ub val)
{
std::ostringstream ostr;
ostr << (unsigned int)val[0] << "," << (unsigned int)val[1] << "," << (unsigned int)val[2];
return ostr.str();
}
vector2i CConversions::realToLogical(vector3f val)
{
return vector2i((GLint)(val[0]/CV_BLOCK_WIDTH),(GLint)(val[2]/CV_BLOCK_DEPTH));
}
GLvoid CConversions::vec3fToFloat_p(cml::vector3f val, GLfloat *arr)
{
memcpy(arr,&val[0],sizeof(GLfloat)*3);
}
GLvoid CConversions::vec2fToFloat_p(cml::vector2f val, GLfloat *arr)
{
memcpy(arr,&val[0],sizeof(GLfloat)*2);
}
vector3f CConversions::strToVec3f(std::string val)
{
std::vector<string> vals;
sStringUtils::tokenizeString(vals,val,",");
return (vals.size()!=3?vector3f(-1.0f,-1.0f,-1.0f):vector3f(strToFloat(vals[0]),strToFloat(vals[1]),strToFloat(vals[2])));
}
vector2f CConversions::strToVec2f(std::string val)
{
std::vector<string> vals;
sStringUtils::tokenizeString(vals,val,",");
return (vals.size()!=2?vector2f(-1.0f,-1.0f):vector2f(strToFloat(vals[0]),strToFloat(vals[1])));
}
cml::vector3f CConversions::swap(cml::vector3f vec, GLint a, GLint b)
{
GLfloat tmp = vec[a];
vec[a]=vec[b];
vec[b]=tmp;
return vec;
}
};