-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameManager.cpp
More file actions
415 lines (352 loc) · 10.2 KB
/
Copy pathGameManager.cpp
File metadata and controls
415 lines (352 loc) · 10.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
#include "commons.h"
#include "GameManager.h"
#include "Logger.h"
#include "GUI/DKTextureList.h"
#include "CreatureTxtReader.h"
using namespace std;
using namespace control;
using namespace utils;
lists::CTextureList *game_utils::CV_TEXTURE_LIST;
cml::vector3f game_utils::CV_CAMERA_OLD_POSITION;
GLint game_utils::CV_CURRENT_PLAYER_ID;
CDKTextureList *GLOBAL_TEXTURE_LIST;
game_utils::CCreatureTxtReader *GLOBAL_CREATURE_TXT_READER;
namespace game_utils
{
namespace managers
{
CGameManager::CGameManager(): CManager()
{
CV_TEXTURE_LIST = NULL;
settingsManager = NULL;
resourceManager = NULL;
blockManager = NULL;
levelManager = NULL;
renderManager = NULL;
collisionManager= NULL;
controlManager = NULL;
animatedTerrainManager = NULL;
lightingManager = NULL;
roomManager = NULL;
pickingManager = NULL;
economyManager = NULL;
creatureManager = NULL;
guiManager = NULL;
pathManager = NULL;
deltaTime = NULL;
textPrinter = NULL;
console = NULL;
// should be changed when entering multiplayer
CV_CURRENT_PLAYER_ID = CV_PLAYER_0;
}
CGameManager::~CGameManager()
{
}
bool CGameManager::init()
{
CLogger::setEntryStart();
console = new CConsole();
deltaTime = new CDeltaTime();
textPrinter = new CText();
textPrinter->setBlend(true);
textPrinter->setCharacterSize(12);
textPrinter->setColor(1.0f,1.0f,1.0f);
CV_TEXTURE_LIST = new lists::CTextureList();
bool result = true;
CLogger::setEntryStart();
settingsManager = new CSettingsManager();
result&=settingsManager->init();
CLogger::setEntryEnd("Settings manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Settings manager failed\n");
return result;
}
CLogger::setEntryStart();
resourceManager = new CResourceManager();
result&=resourceManager->init();
CLogger::setEntryEnd("Resource manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Resource manager failed\n");
return result;
}
CLogger::setEntryStart();
creatureManager = new CCreatureManager();
result&=creatureManager->init();
CLogger::setEntryEnd("Creature manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Creature manager failed\n");
return result;
}
CLogger::setEntryStart();
blockManager = new CBlockManager();
result&=blockManager->init();
CLogger::setEntryEnd("Block manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Block manager failed\n");
return result;
}
CLogger::setEntryStart();
lightingManager = new CLightingManager();
result&=lightingManager->init();
CLogger::setEntryEnd("Lighting manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Lighting manager failed\n");
return result;
}
CLogger::setEntryStart();
levelManager = new CLevelManager();
result&=levelManager->init();
CLogger::setEntryEnd("Level manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Level manager failed\n");
return result;
}
CLogger::setEntryStart();
collisionManager = new CCollisionManager();
result&=collisionManager->init();
CLogger::setEntryEnd("Collision manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Collision manager failed\n");
return result;
}
CLogger::setEntryStart();
controlManager = new CControlManager();
result&=controlManager->init();
CLogger::setEntryEnd("Control manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Control manager failed\n");
return result;
}
CLogger::setEntryStart();
//renderManager = new CRenderManager();
renderManager = new CRenderManager1();
result&=renderManager->init();
CLogger::setEntryEnd("Render manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Render manager failed\n");
return result;
}
/*newRenderer = new CNewRenderer();
result &= newRenderer->init();
CLogger::setEntryEnd("Render manager creation and init.");*/
CLogger::setEntryStart();
animatedTerrainManager = new CAnimatedTerrainManager();
result&=animatedTerrainManager->init();
CLogger::setEntryEnd("Animated terrain manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Animated terrain manager failed\n");
return result;
}
CLogger::setEntryStart();
roomManager = new CRoomManager();
result&=roomManager->init();
CLogger::setEntryEnd("Room manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Room manager failed\n");
return result;
}
CLogger::setEntryStart();
pickingManager = new CPickingManager();
result&=pickingManager->init();
CLogger::setEntryEnd("Picking manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Picking manager failed\n");
return result;
}
CLogger::setEntryStart();
economyManager = new CEconomyManager();
result&=economyManager->init();
CLogger::setEntryEnd("Economy manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Economy manager failed\n");
return result;
}
CLogger::setEntryStart();
guiManager = new CGUIManager();
result&=guiManager->init();
CLogger::setEntryEnd("GUI manager (wraper) creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: GUI manager failed\n");
return result;
}
CLogger::setEntryStart();
pathManager = new CPathManager();
result&=pathManager->init();
CLogger::setEntryEnd("Path manager creation and init.");
if (!result)
{
CLogger::addEntry("[ERROR|INIT]: Path manager failed\n");
return result;
}
console->init();
CLogger::setEntryEnd("Game managers (all above) init.");
return result;
}
bool CGameManager::update()
{
bool result = true;
deltaTime->beforeUpdate();
result&=settingsManager->update();
result&=resourceManager->update();
result&=creatureManager->update();
result&=blockManager->update();
result&=levelManager->update();
result&=pathManager->update();
// usefull for calculating terrain-camera collisions
CV_CAMERA_OLD_POSITION = controlManager->getCamera()->getPosition();
result&=controlManager->update();
result&=collisionManager->update();
// picking manager uses color picking and must be called prior to render manager
result&=pickingManager->update();
result&=renderManager->update();
//result&=newRenderer->update();
result&=animatedTerrainManager->update();
result&=lightingManager->update();
result&=roomManager->update();
result&=guiManager->update();
result&=economyManager->update();
deltaTime->afterUpdate();
console->update();
return result;
}
bool CGameManager::shutdown()
{
bool result = true;
result&=settingsManager->shutdown();
result&=resourceManager->shutdown();
result&=creatureManager->shutdown();
result&=roomManager->shutdown();
result&=blockManager->shutdown();
result&=levelManager->shutdown(); // TODO: fix error when shutting down
//result&=newRenderer->shutdown();
result&=renderManager->shutdown();
result&=collisionManager->shutdown();
result&=controlManager->shutdown();
result&=animatedTerrainManager->shutdown();
result&=lightingManager->shutdown();
result&=pickingManager->shutdown();
result&=economyManager->shutdown();
result&=guiManager->shutdown();
result&=pathManager->shutdown();
delete CV_TEXTURE_LIST;
delete settingsManager;
delete resourceManager;
delete blockManager;
delete levelManager;
//delete newRenderer;
delete renderManager;
delete collisionManager;
delete controlManager;
delete animatedTerrainManager;
delete lightingManager;
delete roomManager;
delete pickingManager;
delete economyManager;
delete creatureManager;
delete guiManager;
delete pathManager;
delete deltaTime;
delete textPrinter;
delete console;
return result;
}
CResourceManager *CGameManager::getResourceManager()
{
return resourceManager;
}
CBlockManager *CGameManager::getBlockManager()
{
return blockManager;
}
CLevelManager *CGameManager::getLevelManager()
{
return levelManager;
}
CRenderManager *CGameManager::getRenderManager()
{
return renderManager;
}
CNewRenderer *CGameManager::getNewRenderer()
{
return newRenderer;
}
CControlManager *CGameManager::getControlManager()
{
return controlManager;
}
CCollisionManager *CGameManager::getCollisionManager()
{
return collisionManager;
}
CSettingsManager *CGameManager::getSettingsManager()
{
return settingsManager;
}
CDeltaTime *CGameManager::getDeltaTimeObject()
{
return deltaTime;
}
GLfloat CGameManager::getDeltaTime()
{
return deltaTime->getDelta();
}
CAnimatedTerrainManager *CGameManager::getAnimatedTerrainManager()
{
return animatedTerrainManager;
}
CLightingManager *CGameManager::getLightingManager()
{
return lightingManager;
}
CRoomManager *CGameManager::getRoomManager()
{
return roomManager;
}
CPickingManager *CGameManager::getPickingManager()
{
return pickingManager;
}
CEconomyManager *CGameManager::getEconomyManager()
{
return economyManager;
}
CCreatureManager *CGameManager::getCreatureManager()
{
return creatureManager;
}
CGUIManager *CGameManager::getGUIManager()
{
return guiManager;
}
CPathManager *CGameManager::getPathManager()
{
return pathManager;
}
CText *CGameManager::getTextPrinter()
{
return textPrinter;
}
CConsole *CGameManager::getConsole()
{
return console;
}
CSpellManager *CGameManager::getSpellManager()
{
return spellManager;
}
};
};