Commit dd9ec94
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refactor(engine): one RIFF chunk walk, not two
`readWavChunks` and `parseWavLayout` each carried the same word-aligned
walk. The reason this was left alone before is real — the two are *not*
the same function, and unifying them means picking one behaviour for each
of four differences in the parser every render's audio goes through: one
breaks at the first `data` and returns a slice, the other scans every
chunk and returns offsets; one lets the decoder judge the format, the
other refuses anything but 16-bit PCM.
So only the walk moves. `riffChunks` yields `{ id, body, size }` and holds
no policy at all, both readers keep every one of those four behaviours,
and there is no cycle to route around because it belongs to neither of
them. It lives in engine/services beside both.
It also had no test, in either copy. A real WAV out of the mixer has an
even-sized `fmt ` first and `data` last, so neither of the two things the
walk exists for ever came up: the pad byte after an odd chunk, and not
assuming an ordering. Both mutations survived a full engine run before
`wavChunks.test.ts`; both fail now, as does removing the guard against a
header that runs past a truncated file.
engine services 739 passing / 3 skipped (736 + the 3 new).1 parent 1b820e6 commit dd9ec94
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