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Copy pathSnake1.cpp
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287 lines (255 loc) · 5.94 KB
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#include <cstdlib>
#include <cstdio>
#include <iostream>
#include <ncurses.h>
#include <time.h>
#define cls() printf("\e[1;1H\e[2J");
//ANSI ESC Color Macros use colorBegin followed by colorEnd
#define normalBegin ("\033[0;39m")
#define blackBegin ("\033[1;30m")
#define redBegin ("\033[1;31m")
#define greenBegin ("\033[1;32m")
#define yellowBegin ("\033[1;33m")
#define blueBegin ("\033[1;34m")
#define magentaBegin ("\033[1;35m")
#define cyanBegin ("\033[1;36m")
#define whiteBegin ("\033[1;34m")
#define colorEnd ("\033[0m")
//varibles
bool GamePlay;
int X,Y,FruitX, FruitY;
const int Width = 38;
const int Height = 20;
char Player = '0';
int Score = 0;
int TailX[200], TailY[200];
int TailLength;
enum EDirection { STOP = 0, LEFT, RIGHT, UP, DOWN};
EDirection Dir;
class ColorText
{
//Color Way 2: Varible Way just enter color name
char normal[10] = { 0x1b, '[', '0', ';', '3', '9', 'm', 0 };
char black[10] = { 0x1b, '[', '1', ';', '3', '0', 'm', 0 };
char red[10] = { 0x1b, '[', '1', ';', '3', '1', 'm', 0 };
char green[10] = { 0x1b, '[', '1', ';', '3', '2', 'm', 0 };
char yellow[10] = { 0x1b, '[', '1', ';', '3', '3', 'm', 0 };
char blue[10] = { 0x1b, '[', '1', ';', '3', '4', 'm', 0 };
char magenta[10] = { 0x1b, '[', '1', ';', '3', '5', 'm', 0 };
char cyan[10] = { 0x1b, '[', '1', ';', '3', '6', 'm', 0 };
char white[10] = { 0x1b, '[', '1', ';', '3', '7', 'm', 0 };
};
void Setup()
{
//Seed Ranom Generator
srand(time(0));
// Game Condtion
GamePlay = true;
//Player Postion
X = (Width / 4);
Y = (Height / 2);
FruitX = rand() % Width/2;
FruitY = rand() % Height;
Score = 0;
}
void Draw()
{
cls();
printf("+");
for (int i = 0; i < (Width-1); i++)
{
// Top Wall
printf("-");
}
printf("+");
for (int i = 0; i < Height; i++)
{
printf("\r\n");
for (int j = 0; j < Width; j++)
{
//Left Wall
if (j == 0 )
{
printf("|");
}
//Snake Head
if (i == Y && j == X)
{
printf("%c", Player);
}
//Right Wall
if (j == (Width-1))
{
printf("|");
}
else
{
printf("");
}
if (i == FruitY && j == (FruitX))
{
printf("*");
}
else
{
bool Print = false;
for (int k = 0; k < TailLength; k++)
{
if (TailX[k] == j && TailY[k] == i)
{
//Snake Body Char
printf("o");
Print = true;
}
}
if (!Print)
{
printf(" ");
}
}
}
}
//Bottom Wall
printf("\r");
printf("+");
//printf("%d\n", X);
//printf("%d\n", Y);
//for (int i = 0; i < TailLength; i++ )
// {
// printf("%d TX-", TailX[i]);
// printf("%d TY-", TailY[i]);
// }
for (int i = 0; i < Width-1; i++)
{
printf("-");
}
printf("+");
//Score
printf("\n\rScore: %d", Score);
printf("\n");
}
int Logic()
{
//Snake Tail
int PrevX = TailX[0];
int PrevY = TailY[0];
int Prev2X, Prev2Y;
TailX[0] = X;
TailY[0] = Y;
for (int i = 1 ; i < TailLength; i++)
{
Prev2X = TailX[i];
Prev2Y = TailY[i];
TailX[i] = PrevX;
TailY[i] = PrevY;
PrevX = Prev2X;
PrevY = Prev2Y;
}
if ( X == FruitX && Y == FruitY)
{
Score += 10;
FruitX = rand() % Width/2;
FruitY = rand() % Height;
TailLength++;
}
//Player Direction
switch(Dir)
{
case LEFT:
X--;
break;
case RIGHT:
X++;
break;
case UP:
Y--;
break;
case DOWN:
Y++;
break;
default:
break;
}
}
int UserInput()
{
cbreak(); /* Line buffering disabled, Pass on every thing to me */
keypad(stdscr, TRUE); // Grab all keys, function and cursor also
scrollok(stdscr, TRUE);
nodelay(stdscr, TRUE);
Setup();
//printf("%d\n", X);
//printf("%d\n", Y);
//User Input
while(GamePlay = true)
{
char current = getch();
switch(current)
{
case 'a':
{
//X--;
Dir = LEFT;
// printw("\nLeft");
break;
}
case 'd':
{
//X++;
Dir = RIGHT;
// printw("\nRight");
break;
}
case 'w':
{
//Y--;
Dir = UP;
// printw("\nUp");
break;
}
case 's':
{
//Y++;
Dir = DOWN;
//printw("\nDown");
break;
}
case 'x':
{
return 0;
break;
}
}
napms(500); //speed
Draw();
Logic();
// Collision Detection
for (int i = 0; i < TailLength; i++)
{
if (TailX[i] == X && TailY[i] == Y)
{
printf("Game Over");
return 0;
}
else if (X == -2 || X == (Width-13) || Y == -2 || Y == Height+1 )
{
printf("Game Over");
return 0;
}
}
}
}
int main()
{
noecho();
curs_set(0);
initscr(); /* Start curses mode */
// cbreak(); /* Line buffering disabled, Pass on every thing to me */
// scrollok(stdscr, TRUE);
// nodelay(stdscr, TRUE);
// Setup();
// printf("%d\n", X);
// printf("%d\n", Y);
UserInput();
endwin();
}