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Copy pathkeys.h
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200 lines (167 loc) · 4.35 KB
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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _QUAKE_KEYS_H
#define _QUAKE_KEYS_H
//
// these are the key numbers that should be passed to Key_Event
//
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
#define K_ALT 132
#define K_CTRL 133
#define K_SHIFT 134
#define K_F1 135
#define K_F2 136
#define K_F3 137
#define K_F4 138
#define K_F5 139
#define K_F6 140
#define K_F7 141
#define K_F8 142
#define K_F9 143
#define K_F10 144
#define K_F11 145
#define K_F12 146
#define K_INS 147
#define K_DEL 148
#define K_PGDN 149
#define K_PGUP 150
#define K_HOME 151
#define K_END 152
#define K_KP_NUMLOCK 153
#define K_KP_SLASH 154
#define K_KP_STAR 155
#define K_KP_MINUS 156
#define K_KP_HOME 157
#define K_KP_UPARROW 158
#define K_KP_PGUP 159
#define K_KP_PLUS 160
#define K_KP_LEFTARROW 161
#define K_KP_5 162
#define K_KP_RIGHTARROW 163
#define K_KP_END 164
#define K_KP_DOWNARROW 165
#define K_KP_PGDN 166
#define K_KP_ENTER 167
#define K_KP_INS 168
#define K_KP_DEL 169
#define K_COMMAND 170
#define K_PAUSE 255
//
// mouse buttons generate virtual keys
//
#define K_MOUSE1 200
#define K_MOUSE2 201
#define K_MOUSE3 202
//
// joystick buttons
//
#define K_JOY1 203
#define K_JOY2 204
#define K_JOY3 205
#define K_JOY4 206
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
// aux29-32: reserved for the HAT (POV) switch motion
#define K_AUX1 207
#define K_AUX2 208
#define K_AUX3 209
#define K_AUX4 210
#define K_AUX5 211
#define K_AUX6 212
#define K_AUX7 213
#define K_AUX8 214
#define K_AUX9 215
#define K_AUX10 216
#define K_AUX11 217
#define K_AUX12 218
#define K_AUX13 219
#define K_AUX14 220
#define K_AUX15 221
#define K_AUX16 222
#define K_AUX17 223
#define K_AUX18 224
#define K_AUX19 225
#define K_AUX20 226
#define K_AUX21 227
#define K_AUX22 228
#define K_AUX23 229
#define K_AUX24 230
#define K_AUX25 231
#define K_AUX26 232
#define K_AUX27 233
#define K_AUX28 234
#define K_AUX29 235
#define K_AUX30 236
#define K_AUX31 237
#define K_AUX32 238
// JACK: Intellimouse(c) Mouse Wheel Support
#define K_MWHEELUP 239
#define K_MWHEELDOWN 240
// thumb buttons
#define K_MOUSE4 241
#define K_MOUSE5 242
// SDL2 game controller keys
#define K_LTHUMB 243
#define K_RTHUMB 244
#define K_LSHOULDER 245
#define K_RSHOULDER 246
#define K_ABUTTON 247
#define K_BBUTTON 248
#define K_XBUTTON 249
#define K_YBUTTON 250
#define K_LTRIGGER 251
#define K_RTRIGGER 252
#define MAX_KEYS 256
#define MAXCMDLINE 256
typedef enum { key_game, key_console, key_message, key_menu } keydest_t;
extern keydest_t key_dest;
extern char* keybindings[MAX_KEYS];
#define CMDLINES 64
extern char key_lines[CMDLINES][MAXCMDLINE];
extern int edit_line;
extern int key_linepos;
extern int key_insert;
extern double key_blinktime;
extern qboolean chat_team;
void Key_Init(void);
void Key_ClearStates(void);
void Key_UpdateForDest(void);
void Key_BeginInputGrab(void);
void Key_EndInputGrab(void);
void Key_GetGrabbedInput(int* lastkey, int* lastchar);
void Key_Event(int key, qboolean down);
void Key_EventWithKeycode(int key, qboolean down, int keycode);
void Char_Event(int key);
qboolean Key_TextEntry(void);
void Key_SetBinding(int keynum, const char* binding);
const char* Key_KeynumToString(int keynum);
void Key_WriteBindings(FILE* f);
void Key_EndChat(void);
const char* Key_GetChatBuffer(void);
int Key_GetChatMsgLen(void);
void History_Init(void);
void History_Shutdown(void);
#endif /* _QUAKE_KEYS_H */