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Contributing guidelines

Reporting bugs and suggesting improvements

Bugs and improvements are tracked using github's issues. If you found a bug or wish to suggest an improvement, please first look at the existing issues to see if it has already been reported. If not, please open a new issue. Similarly, to contact us, please also open an issue with your question.

If you want to help us translating Aseba or its documentation, please read the localization guide.

Software development work flow

Aseba is using git and the repository is stored on github. Please read the description of the source tree before modifying the source code.

To integrate contributions, we work through github's pull request mechanism. To contribute to Aseba, fork the repository and submit pull requests. The maintainer will comment on your pull request, a discussion will follow, and if an agreement is reached and requested changes are implemented, your contribution will be merged.

Roadmap

The maintainer, in discussion with the stakeholders of the project on the mailing list, defines the project roadmap as a set of milestones. Each milestone collects issues that need to be solved or implemented to reach the milestone.

If an issue is assigned to a contributor, she or he is working on it. Feel free to comment on the issue if you have elements to add. If you want to work on an issue that is not assigned, please go on, assign yourself. The maintainer might overrun assignation in case of critical issues, although that should not happen often.

Commit Policy

We warmly welcome patches and contributions. To maintain a proper and easy-to-debug code base, commits must be clean. So please check twice your commits, in order to ensure a smooth debugging process should a bug arise. Especially:

  • Your commit must always compile.
  • Your commit must work by itself.
  • Your commits should be organized in a logical set of atomically small changes. Commit as often as possible.

Do not forget to include all your files (git add), check twice before committing (git status). Do rework your commit history if not satisfactory enough (git rebase -i). Ask others if you are not sure about using git.

Pull request policy

Your pull request must pass all unit tests. When changes are pushed into the github repository, we will not be able to fix them flawlessly, but we may revert them if they are too harmful. You might be asked to rework your commit history to produce a cleaner one before your pull request is merged. Thank you for your understanding, by doing so you also help other contributors.

Release process

Releasing a software smoothly is not completely trivial. This section contains the best practice for the Aseba release process, it should be updated according to the evolution of the process.

Branch/tag naming

We follow these naming conventions:

  • master : stable development branch, no funky experimental features here.
  • release-M.N.y : branch for applying bugfix to last major release for Aseba version M.N, for instance release-1.1.x.
  • X.Y.Z : tags corresponding to releases, for instance 1.0.1.

Reminder

  • Do not forget to bump version numbers in common/consts.h, in the library version numbers in the .so, in the Doxyfile, and for the packages (deb,rpm) rules before doing a release.
  • When you make changes, including bug fixes to release branches, do not forget to update the changelog following the guidelines on keepachangelog.com.

C++ coding style

The intended purpose is to have coherent-looking code through the project. Sorry if this different to your usual conventions. Aseba is currently programming in C++14.

Readability and maintainability are paramount

All new code written in Aseba should be elegant and its behavior obvious. Do not use clever tricks, avoid over-design, do not be obsessed about pure object-oriented style or getters/setters. Everything should be kept as simple as possible, but no simpler. This is a fundamental principle, and all new code should be kept with KISS—keep it simple, stupid—in mind.

Pointers, references and ownership

Please follow as much as possible the resource acquisition is initialization programming idiom. Whenever possible, use simple to understand and exception-safe ownership, such as std::unique_ptr<T>. When passing objects to non-owning classes and methods, use a reference if the object cannot be nullptr, or a normal pointer if it can. If a reference cannot be used because the target objects might be copyable, use std::reference_wrapper<T>. Use STL containers as much as possible, and avoid duplicating the information whenever possible.

Class hierarchy and inheritance

Use simple and clean class hierarchy whenever possible, use virtual inheritance only in the last resort. If a member can simply be accessed as public, let it so, do not put it private and add accessors. Always put a virtual destructor in base classes having virtual members, you can generate the default one using virtual ~C() = default;. Always use override keyword for inherited virtual methods, do no re-specify virtual, as an overriden method must be virtual.

File formats

Source files must use Unix End-Of-Line characters (\n) and be encoded in UTF-8. Header files have included guards of the form __FILE_NAME_H for a file named FileName.h.

Indentation

Code should be indented by tabs. A tab should be equivalent to 4 spaces.

Class and struct naming

Aseba uses CamelCase, that is, classes should begin with capitals, new words should be denoted by a capital, and words should not be separated by underscores or dashes. For example, use:

class TotoIsMyFriend { };     // correct

instead of:

class toto_is_my_friend{};    // wrong

Class members, variables, and C function follow the same convention but without the initial capital:

void totoIsMyFriend(void);    // correct

instead of:

void Toto-is-my-friend(void); // wrong

Bracket placement

Brackets {} should be placed alone on a line, except if there is no or only one function call within them. For example, use:

class Toto
{
    int i;
    void totoIsMyFriend(void) { return i; };
}; // correct

instead of:

class Toto {
    int i;
    void Toto-is-my-friend(void) {
        return i;
    };
}; // wrong

Naming conventions

The following conventions apply in the Aseba context: