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151 lines (134 loc) · 3.49 KB
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// global constants
const cluePauseTime = 333; //how long to pause in between clues
const nextClueWaitTime = 1000; //how long to wait before playing sequence
//Global Variables
var pattern = [];
var progress = 0;
var gamePlaying = false;
var tonePlaying = false;
var volume = 0.5; // must be between 0.0 and 1.0
var guessCounter = 0;
var clueHoldTime = 1000; //how long to hold each clue's light/sound
var numMistakes;
function getPattern() {
var new_pattern = [];
for (var i = 0; i < 8; i++) {
new_pattern.push(Math.floor(Math.random() * (6 - 1) + 1));
}
return new_pattern;
}
function startGame() {
//initialize game variables
progress = 0;
pattern = getPattern();
gamePlaying = true;
numMistakes = 0;
// swap the Start and Stop buttons
document.getElementById("startBtn").classList.add("hidden");
document.getElementById("stopBtn").classList.remove("hidden");
playClueSequence();
}
function stopGame(){
//initialize game variables
gamePlaying = false;
clueHoldTime = 1000;
// swap the Start and Stop buttons
document.getElementById("startBtn").classList.remove("hidden");
document.getElementById("stopBtn").classList.add("hidden");
}
function lightButton(btn){
document.getElementById("button"+btn).classList.add("lit")
}
function clearButton(btn){
document.getElementById("button"+btn).classList.remove("lit")
}
function playSingleClue(btn) {
if(gamePlaying) {
lightButton(btn);
playTone(btn,clueHoldTime);
setTimeout(clearButton,clueHoldTime,btn);
}
}
// Sound Synthesis Functions
const freqMap = {
1: 261.0, // c
2: 293.0, // d
3: 440.0, // a
4: 493.0, // b
5: 329.0, // e
6: 349.0 // f
}
function playTone(btn,len){
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume,context.currentTime + 0.05,0.025)
context.resume()
tonePlaying = true
setTimeout(function(){
stopTone()
},len)
}
function startTone(btn){
if(!tonePlaying){
context.resume()
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume,context.currentTime + 0.05,0.025)
context.resume()
tonePlaying = true
}
}
function stopTone(){
g.gain.setTargetAtTime(0,context.currentTime + 0.05,0.025)
tonePlaying = false
}
function playClueSequence(){
context.resume()
let delay = nextClueWaitTime; //set delay to initial wait time
clueHoldTime -= 120;
guessCounter = 0;
for(let i = 0; i <= progress; i++) { // for each clue that is revealed so far
console.log("play single clue: " + pattern[i] + " in " + delay + "ms")
setTimeout(playSingleClue,delay,pattern[i]) // set a timeout to play that clue
delay += clueHoldTime;
delay += cluePauseTime;
}
}
function guess(btn) {
console.log("user guessed: " + btn);
if(!gamePlaying) {
return;
}
if (btn == pattern[guessCounter]) {
if (progress != guessCounter) {
guessCounter += 1;
} else if (progress == pattern.length - 1) {
winGame();
}
else {
progress += 1;
playClueSequence();
}
} else {
numMistakes += 1;
if (numMistakes >= 3) {
loseGame();
}
}
}
function loseGame() {
stopGame();
alert("Game Over. You lost.");
}
function winGame() {
stopGame();
alert("Congratulations, you won!");
}
// Page Initialization
// Init Sound Synthesizer
var AudioContext = window.AudioContext || window.webkitAudioContext
var context = new AudioContext()
var o = context.createOscillator()
var g = context.createGain()
g.connect(context.destination)
g.gain.setValueAtTime(0,context.currentTime)
o.connect(g)
o.start(0)