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Don't make autotracks think oustide PVS and don't tranmist them always + don't render other parts on maps with 2D skybox twice#25

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Don't make autotracks think oustide PVS and don't tranmist them always + don't render other parts on maps with 2D skybox twice#25
Astralcircle wants to merge 6 commits into
ACF-Team:masterfrom
Astralcircle:pr

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@Astralcircle

@Astralcircle Astralcircle commented Jun 30, 2026

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Should optimize things (a lot for closed maps)

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I also added optimizations for suspension spring/shock and point beam to disable rendering if both entities are dormant (we don't know the real position of any of them and we can't see them, rendering doesn't make sense)

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