Don't make autotracks think oustide PVS and don't tranmist them always + don't render other parts on maps with 2D skybox twice#25
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I also added optimizations for suspension spring/shock and point beam to disable rendering if both entities are dormant (we don't know the real position of any of them and we can't see them, rendering doesn't make sense) |
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Should optimize things (a lot for closed maps)