A tiny native basketball game that lives over your desktop.
Portable · Windows 10/11 x64 · no installation · no .NET
The real Windows build running over GitHub in Chrome — the desktop stays visible behind the game.
- v3.1.0 — current: realistic rolling, concrete-wall bounce with friction, denser natural sparks, no basket when the ball enters from below.
- v3.0.0: fire-trail particles on max-power shots, impact sparks, tempered-glass backboard impulse, grab the ball while it drops.
- v2.0.0: 24-second shot clock mode with buzzer-beaters, rim-ring net physics, bigger ball, softer colours.
- v1.0.0 — original: the first Windows release.
Portable x64 executable · no installer · no .NET · no network access
| Native performance | Physics-driven | Desktop friendly | Open C++ source |
|---|---|---|---|
| C++20, Win32, Direct2D | Gravity, air drag, collisions, deformable net | Pause frees the rest of the desktop | Build, inspect, and modify the Windows port |
The ball remains where it lands, rendering follows the monitor refresh rate, and physics always runs at a fixed 240 Hz. The physical constants and equations are documented honestly, including the deliberate real-time approximations.
Original macOS version and source of this fork: ikucukkaya/notch-games

