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Releases: CollapseLauncher/Collapse

1.83.18 Stable [Codename: Luna]

10 May 12:25
6fb6845

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What's changed? - 1.83.18

Full Changelog: CL-v1.83.17...CL-v1.83.18

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1.84.3 Preview [Codename: Columbina]

10 May 12:25
9310b63

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Pre-release

UpdateIsAvailable-Campaign-Columbina

Preview 1.84.3 - Emergency Hotfix (Codename: Columbina)

What's changed?

Known Issues

  • [Zenless Zone Zero] Attempts to download all voice packs on update in some occasion.
  • [Honkai: Star Rail] Some users may reported InvalidOperationException: An invalid request URI was provided. Either the request URI must be an absolute URI or BaseAddress must be set. error while performing Game Repair

Full Changelog: CL-v1.84.2-pre...CL-v1.84.3-pre

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1.83.17 Stable [Codename: Luna]

06 May 10:13
cd74667

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What's changed? - 1.83.17

  • [HSR][Fix] Crash due to Missing URLs on Audio and Video files while performing Game Repair, by @neon-nyan
  • [Plugin][Fix] File URL formatting and ensure successful HTTP response in plugin, by @Cryotechnic
  • [Sophon][Fix] Excessive File Package Size on Preload, by @Cryotechnic
  • [Sophon][Fix] Incorrect state display based on preload status, by @Cryotechnic
  • [Imp] Update WindowsAppSDK from v1.8 to v2.0 build

Full Changelog: CL-v1.83.16...CL-v1.83.17

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1.84.2 Preview [Codename: Columbina]

06 May 10:13
7bdcefe

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Pre-release

UpdateIsAvailable-Campaign-Columbina

Preview 1.84.2 (Codename: Columbina)

What's changed?

Full Changelog: CL-v1.84.1-pre...CL-v1.84.2-pre

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1.83.16 Stable [Codename: Luna]

11 Apr 14:41
727914e

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What's changed? - 1.83.16

  • [Fix] Deleted assets still getting downloaded while updating Honkai: Star Rail and Zenless Zone Zero, by @neon-nyan
    This caused by the filtering of the asset is still being redirected to FilterSophonPatchAssetList, which is unused rather than to FilterAssetList. This causes the supposedly deleted assets to get included, causing files to be redownloaded if not exist.
  • [Fix] Fix Honkai Impact 3rd cutscene detection on Game Repair, by @neon-nyan

Full Changelog: CL-v1.83.15...CL-v1.83.16

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1.84.1 Preview [Codename: Columbina]

11 Apr 19:29
36b58bb

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Pre-release

Hewwo, it's neon-nyan here~

It's beeeeeen a while since the last 1.83.x update. For now, this release is focusing on more quality improvements, bug fixes and internal code reworks rather than new features as we are preparing on reworking Collapse for new codebase.

That being said, this 1.84 update will be the marked as the last V1 release after roughly 4 years since the start of this project as we are going to move into V2 codebase starting this year (at Q3 or Q4 2026). Thank you so much for your continous support and interest in this project💖

Welcome to 1.84.x Release (Codename: Columbina)

UpdateIsAvailable-Campaign-Columbina
And so without further ado, let's dig into what's new in this release so far.

Preview 1.84.1 (Codename: Columbina) - What's new?

Reworked Background System

Since months, HoYoverse has updated HoYoPlay to support multiple background to display, including static image and dynamic background ones. This has been our backlog since this release as due to "spaghetti-code" nature of our entire codebase, this made us harder to adapt the changes and thus making Collapse still only support one static background image.

Thanks to this massive rework, we are now able to pull-off this feature by splitting the parts of the code into its own element, making it more easier and more manageable for the change and for incoming improvements.

We are also moving to FFmpeg as our secondary library for background video decoder if no built-in codec is present. You will be prompted to install the FFmpeg library if none of the required built-in Windows Media Foundation codec for VP9 or any codec is present.

FFmpeg is licensed and distributed under GNU Lesser General Public License, version 2.1 (LGPLv2.1)

2026-04-11.16-22-41.webm

The experience might still be sluggish due to rushed implementation. But this will be improved in future updates🤞

Update: 2026/03/27

Due to corrupted video background situation in any regions for Zenless Zone Zero game, FFmpeg has been set as a default decoder for Collapse Launcher now (You can opt-in for using built-in Windows Media Foundation decoder, though). You might be asked to install a new one if you don't have any defined in your system's Environment Variable.

2026-03-27.11-55-13.webm

Reworked Localization System #861

This is more like development-experience improvement rather than user focused ones. Previously in order to implement the localization for new elements, we have to manually map each class properties to represented JSON entries. Thanks to newly source-generated class mapper, every JSON entries will be mapped automatically. Each class properties can now be bind into UI element directly, making the UI able to update the visual itself rather than being told manually, one-by-one (which is expensive).

Reworked Download Speed Limiter #859

The feature has been long broken since last 1.83.x release due to inconsistency and changes to other download-related libraries. Even though if you're enabling this feature, you might experience that the download speed "isn't actually being limited" and noticing that your bandwidth is still being fully utilized. This feature should now be fully fixed by decentralizing the code of the feature into its own library and making it easier to maintain.

This feature could also be applied for any game plugins whose have v1-update4 API standard fully implemented.

Minor UI Adjustments

Not so noticeable UI changes at all. But it's worth to mention here.

1. News Carousel Design

image

2. About Card

image

Other Changes

  • [New] Adding Files Clean-up Button to the Menu Bar, by @bagusnl
image
  • [Imp] Switching Static Libraries Compiler from MSVC 19 to Clang 20.1, by @neon-nyan
  • [Imp] Caching Page Loading, by @neon-nyan
  • [Imp] Detach SDK Loading (for Sentry, Libsql.Client), by @neon-nyan
  • [Imp] Add Plugin Details (Breadcrumbs) to Sentry Reports, by @bagusnl
  • [Imp] Update overlay mask according to UI changes, by @shatyuka
  • [New] Implement async preload download with per-file progress callbacks #865, by @Cryotechnic
  • [Fix] Remove ZZZ Game Settings Resolution Limit, by @shatyuka
  • [Fix] Invalid Encoding while saving ZZZ Game Settings Profile (GENERAL_DATA.bin), by @shatyuka
  • [Fix] Deleted assets still getting downloaded while updating Honkai: Star Rail and Zenless Zone Zero, by @neon-nyan
    This caused by the filtering of the asset is still being redirected to FilterSophonPatchAssetList, which is unused rather than to FilterAssetList. This causes the supposedly deleted assets to get included, causing files to be redownloaded if not exist.
  • [Fix] Fix Honkai Impact 3rd cutscene detection on Game Repair, by @neon-nyan
  • [Imp] Localization updates, by localizers 🥳
    • de-DE - German (Progress: 100%)
    • es-419 - Spanish (Latin America)(Progress: 100%)
    • fr-FR - French (Progress: 98%)
    • id-ID - Bahasa Indonesia (Progress: 100%)
    • it-IT - Italian (Progress: 45%)
    • ja-JP - Japanese (Progress: 100%)
    • ko-KR - Korean (Progress: 87%)
    • nl-NL - Dutch (Progress: 100%)
    • pl-PL - Polish (Progress: 55%)
    • pt-BR - Portuguese (Brazil)(Progress: 72%)
    • pt-PT - Portuguese (Portugal)(Progress: 65%)
    • ru-RU - Russian (Progress: 76%)
    • th-TH - Thai (Progress: 95%)
    • uk-UA - Ukranian (Progress: 84%)
    • zh-CN - Chinese Simplified (Progress: 100%)
    • zh-TW - Chinese Traditional (Progress: 61%)

Full Changelog: v1.83.14-pre...CL-v1.84.1-pre

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1.83.15 Stable [Codename: Luna]

05 Mar 03:39
26ac316

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What's changed? - 1.83.15

  • [Fix] Sophon Preload for Some Games (Honkai Impact 3rd and Honkai: Star Rail) causing some files not getting patched properly, by @neon-nyan

Full Changelog: CL-v1.83.14...CL-v1.83.15

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  • This program will not transfer any information to other networked systems.
  • Read our full Privacy Policy
  • Also read our Third Party Notices for license used by third party libraries that we use.

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1.83.14 Stable [Codename: Luna]

10 Jan 04:54
942fc2e

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yay, synced to preview update~

What's changed? - 1.83.14

  • [New] Allow game process to be run as child process of Collapse, by @gablm
    • This allows stuff like Steam Overlay/controls to work.
    • User can enable it under Game Settings -> Advanced Settings.
  • [New] [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan
    • User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings.
    • Availability of certain options depends on the system you are running on.
    • Do note that the game MIGHT stutter on any new scene/sprite loads, and depending on your system it might be slow/fast.
    • The longer you play, the stutter should go away.
    • Ray tracing comparison: #853 (comment)
  • [Fix] Misc settings not loading, by @gablm
    • This affected stuff like Advanced game settings, command line, etc
  • [Imp] Reduce CPU usage in Discord RPC module, by @neon-nyan
    • More details: #845
  • [Fix] Plugin news not reloaded on page/region refresh, by @gablm
  • [Fix] [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka
  • [Fix] Discord RPC did not get disabled globally, by @bagusnl @neon-nyan
    • More details: #849
  • [Fix] HSR Repair/Cache update method, by @neon-nyan
    • More details: #852
    • TL;DR: Completely rewritten
  • [Fix] Sophon not resuming update, by @neon-nyan
    • After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded.
  • [Fix] [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan
    • More details: #854
  • [Fix] Game update does not work on games without separate audio package, by @gablm
  • [Fix] Playtime counter not stopped after user switched game/region mid-session, by @gablm
  • [Fix] Directory might not get created when updating game through Sophon, by @neon-nyan
  • [Fix] Main Page's Carousel did not get stopped/paused when told to, by @bagusnl
    • Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground.
    • This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan.
    • More details: #846

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1.83.14 Preview [Codename: Luna]

04 Jan 16:49
9a19376

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yay, update~

What's changed? - 1.83.14

  • [New] Allow game process to be run as child process of Collapse, by @gablm
    • This allows stuff like Steam Overlay/controls to work.
    • User can enable it under Game Settings -> Advanced Settings.
  • [New] [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan
    • User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings.
    • Availability of certain options depends on the system you are running on.
    • Do note that the game MIGHT stutter on any new scene/sprite loads, and depending on your system it might be slow/fast.
    • The longer you play, the stutter should go away.
    • Ray tracing comparison: #853 (comment)
  • [Fix] Misc settings not loading, by @gablm
    • This affected stuff like Advanced game settings, command line, etc
  • [Imp] Reduce CPU usage in Discord RPC module, by @neon-nyan
    • More details: #845
  • [Fix] Plugin news not reloaded on page/region refresh, by @gablm
  • [Fix] [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka
  • [Fix] Discord RPC did not get disabled globally, by @bagusnl @neon-nyan
    • More details: #849
  • [Fix] HSR Repair/Cache update method, by @neon-nyan
    • More details: #852
    • TL;DR: Completely rewritten
  • [Fix] Sophon not resuming update, by @neon-nyan
    • After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded.
  • [Fix] [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan
    • More details: #854
  • [Fix] Game update does not work on games without separate audio package, by @gablm
  • [Fix] Playtime counter not stopped after user switched game/region mid-session, by @gablm
  • [Fix] Directory might not get created when updating game through Sophon, by @neon-nyan
  • [Fix] Main Page's Carousel did not get stopped/paused when told to, by @bagusnl
    • Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground.
    • This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan.
    • More details: #846

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1.83.13 Stable [Codename: Luna]

19 Dec 21:47
acacdd5

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We've recently released a new launcher status tracker! Head on over to https://status.collapselauncher.com to see it!

Guess who's back, back again? Guess who's back, guess who's back? That's right! It's the Dev Team with a new mainline Stable release!

This release brings Stable in line with the new features present in Preview. This includes, but is not limited to: plugin subsystem, .NET 10 migration, Miliastra Wonderland support and a lot of bug fixing!

New: Plugin Subsystem

This is by far the most ambitious and difficult feature we've worked on. Through this, you may now launch additional games through Collapse, taking advantage of all its features and fluidity!

Please keep in mind that in order for this feature to work, you need to install the corresponding plugin. Plugins are managed through the App Settings page, by clicking on the "Open Plugin Management Menu" button. A list of plugins can be found on our website.

The plugins update process follows a similar procedure to metadata updates, though you can choose not to update the plugin if you want. No support will be given if you are on an outdated version of a plugin.

Plugins are created by 3rd-party developers and are not subject to Collapse policies. Because of this, we can't actively provide support to users that use plugins that are not developed by Collapse developers. Here's a list of currently-available plugins:

We ask that, should you have any issues, you open a ticket on the respective repositories. The owner will be able to assist you further. Plugins made by the core development team are supported on the latest version only.

New: Support for updating Miliastra Wonderland package

Just like HoYoPlay, Collapse can now update the Miliastra Wonderland package for Genshin Impact. There's a new icon for it too!

Update: Switch to .NET10 for Collapse builds

Collapse now runs on .NET10! Because of that, we are able to bring numerous performance improvements to our builds, which run on NativeAOT. You can check out most changes brought through .NET10 here.

Major changes

Because of the amount of commits (over 800), the changes won't be listed. Instead, we encourage you to look at the full release changelog down below.

Various Localization Updates

As always, we want to thank are awesome community for providing an amazing localization for our project. Collapse is now localizable in 18 languages and dialects! <3


Minor changes


Because of the amount of commits (over 800), the changes won't be listed. Instead, we encourage you to look at the full release changelog down below.

Full Changelog: CL-v1.82.24...CL-v1.83.13

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