Official Claude plugin from Endgame for GTM teams.
Use your Endgame customer and prospect context to prepare for meetings, write follow-ups, review pipeline and calls, map stakeholders, summarize customer evidence, and more.
- Claude Chat on the web
- Claude Desktop Chat
- Claude Cowork
- Claude Code
You need an Endgame account with access to your organization's customer and prospect context. The plugin prompts each user to sign in to Endgame when it first needs the bundled connector.
Open Customize -> Plugins, find Endgame, and select Install. In
Cowork, open the Cowork tab before opening Customize. Open the installed plugin
to connect Endgame and review its included skills.
claude plugin marketplace add https://github.com/Endgame-Labs/endgame-plugin.git
claude plugin install endgame@endgame-pluginsEndgame also plans to submit this public repository to Anthropic's plugin directory. Until that listing is approved, the Endgame-hosted marketplace above is the supported Claude Code installation path.
git clone https://github.com/Endgame-Labs/endgame-plugin.git
claude --plugin-dir ./endgame-pluginRun make package, then load the generated archive directly in Claude Code:
claude --plugin-dir /path/to/endgame-plugin-0.1.6.zipFor Chat and Cowork release-candidate testing, upload that same ZIP through
Customize -> Plugins in Claude Desktop or through a Team or Enterprise test
marketplace. The archive retains the production endgame identity so the test
exercises the namespace and manifest that will be released.
On first load, connect Endgame when prompted. In Claude Code, open /mcp and
select plugin:endgame:endgame. On Team or Enterprise plans, an admin may need
to approve the Endgame connector at https://app.endgame.io/api/v1/mcp.
See mcp/README.md for connector setup and smoke testing, and
docs/release.md for packaging.
Claude Code invokes skills through the endgame namespace:
/endgame:account-brief
/endgame:meeting-prep
/endgame:meeting-follow-up
/endgame:pipeline-review
/endgame:call-review
/endgame:stakeholder-map
/endgame:customer-evidence
In Chat and Cowork, Claude can select the installed skills when they match your
request. Type / or select + to choose a skill directly. See
docs/command-surface.md for the command contract.
.claude-plugin/plugin.json Plugin manifest
skills/ Claude skill packages
mcp/ MCP connector assets and docs
scripts/ Local repository checks
docs/ Package and release documentation
make fmt
make format
make lint
make validate
make test
make package
make smoke
make smoke-package
make checkmake fmtnormalizes JSON metadata.make formatis kept as an alias for people coming from package-script repos.make lintchecks text hygiene and placeholder leakage.make validatevalidates the manifest, package layout, skills, and MCP config.make testchecks that Git and ZIP installations contain the same runtime files and that release metadata is consistent.make packagebuilds a deterministic installable ZIP underdist/.make smokeasks the local Claude CLI to discover the bundled MCP server.make smoke-packagerepeats discovery from the packaged ZIP.make checkruns lint and validation together.
The plugin includes seven GTM workflows:
account-briefmeeting-prepmeeting-follow-uppipeline-reviewcall-reviewstakeholder-mapcustomer-evidence
Each public skill defines the context and evidence it needs without naming MCP
tools or prescribing execution order. The client and model select from the
capabilities available at runtime. See docs/user-context.md for the shared
authoring contract.