Loot In Vicinity adds a Nearby Items column when you open your inventory in a raid. It lists loose loot around you so you can drag items, use quick moves, or see what is close without having to pin point that Veritas guitar pin everytime.
Website: softwyx.com
- A working SPT already set up.
- This mod.
- The mod is turned on in its config (see below).
If other inventory or loot mods are installed, list them when you report a problem; they sometimes interact in odd ways.
- Download the release ZIP -- the filename looks like
Softwyx-LootInVicinity-2.14.40.zip(the version number changes each release). - Extract it so that your game folder contains:
BepInEx\plugins\Softwyx-LootInVicinity\Softwyx-LootInVicinity.dll
- Start the game.
First launch may create a config file:
BepInEx\config\com.softwyx.lootinvicinity.cfg
You can edit that file when the game is closed, or use Configuration Manager in-game.
- Enter a raid.
- Open inventory (usually Tab) without opening a world container (body, crate, etc.).
- On the right, you should see the Nearby Items panel (title may differ if you changed it in config).
- Drag or quick move loot like any other stash.
Which items appear is set under 3. Scanning in the config (see below).
Open Configuration Manager in-game, or edit BepInEx\config\com.softwyx.lootinvicinity.cfg while the game is *
closed*.
1. General
- Enabled -- master switch.
2. Inventory panel
- Panel title, Hide panel when empty, Append item count to title -- how the right column looks.
3. Scanning
- Scan radius (m) -- how far around you the list reaches (3 to 6 m). There is always a 1 m wide zone at your feet where items can show up even when they are under other loot or even under the ground.
- Main scan requires line of sight -- when on, loot farther out in that radius must be in clear view (walls still block). Other loot piles and bodies on the ground do not count as blocking. The 1 m zone at your feet ignores this setting.
- Max items in panel -- cap on how many rows show each time you open Tab inventory.
4. Quest items
- Show quest items in vicinity -- whether quest loot appears in the nearby list.
- Route quest items to task stash -- when on, moving quest loot from the panel sends it to the quest stash instead of your pockets.
Delete the config file with the game closed to reset all defaults (or reset manually in-game).
These are behaviours players have reported; they may vary with game version or other mods.
-
Quest items in the Nearby list -- Drag previews (green/red outlines) sometimes do not match where a quest item can actually go (for example armour vs backpack). Quick move (e.g. Ctrl + click, depending on your setup) is often more reliable than drag for those items.
-
Mods that change inventory, stash, quick move, or loot -- Compatibility is best effort. If something breaks after adding another mod, try with only Loot In Vicinity + SPT essentials to narrow it down.
The mod is updated when issues are reproduced and fixed; the list above may shrink or grow in newer versions.
You get faster help if you include detail. Copy/paste this checklist and fill what you can:
-
Mod version -- From BepInEx
LogOutput.log: the line where Loot In Vicinity loads (it shows v...). -
Game / SPT -- Roughly what you use (example: "SPT 4.0.13, EFT client build ..."). Exact numbers help.
-
What happened -- One short sentence (e.g. "Tab in raid, panel empty" / "the game froze after I ...").
-
Steps -- Numbered list: what you clicked, map, single player or group (FIKA), etc.
-
Other mods -- Names of other BepInEx plugins that touch inventory, loot, UI, or progression.
-
Logs -- With the game closed:
BepInEx\LogOutput.log(andFullLogOutput.logif someone asks for it)
Where to send it -- Use the comments section, or issue tracker of the repo which should be listed where you downloaded the mod. Never email me about mods.
Do not send passwords, full Windows usernames, or unrelated personal files. I will try my best to remove any personal data whenever I see it but my availability is not guaranteed!
People across the SPT and modding scenes shared ideas, repros, and "what if you tried..." moments that shaped this plugin. That help mattered.
Bits of implementation are the usual mix: inspiration from forum threads, other public mods, and long sessions with dnSpy. If something looks suspiciously familiar, assume I borrowed the good parts on purpose, thank you for putting it out there.
Maintenance and compatibility work takes time. If this mod saves you frustration in raids, consider supporting on GitHub Sponsors. There is no paywall--everything stays free under the licence below.
This project is licensed under the Mozilla Public License 2.0 (MPL-2.0). See the LICENSE file for the
full text.
SPDX: MPL-2.0
Escape from Tarkov is a trademark of Battlestate Games. This mod is an independent, community-made add-on. Use at your own risk. The author is not responsible for lost progress, banned accounts on other services, or damage from third-party tools.