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fix next overworld bug - #6

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burlito wants to merge 1 commit into
FluXy:masterfrom
burlito:ow_fix
Open

fix next overworld bug#6
burlito wants to merge 1 commit into
FluXy:masterfrom
burlito:ow_fix

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@burlito

@burlito burlito commented Oct 24, 2013

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when i try go to next overworld by path, it will end up with error
"Warning : Overworld not found world_2". This commit should fix this.

when i try go to next overworld by path, it will end up with error
"Warning : Overworld not found world_2". This commit should fix this.
@burlito

burlito commented Oct 24, 2013

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Hi,

I found this bug:
When i finished first overworld game have problem find next overworld. It print this error message: Warning : Overworld not found world_2
I'm using ubuntu linux, and player nevest version from github.
So i've done little researche and found this: m_path in maps was like that: world_2 but m_path in overworld manager was with / at begining so like that /world_2. I've no idea if this is OS specific or not but I made this workaround bugfix.

Maybe is good idea delete / from m_path in overworld manager too. But I wasn't sure this will not break anything.

Btw: I'm sorry for my terrble english.

@Quintus

Quintus commented Oct 24, 2013

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I doubt you will get much response from this repository. @FluXy, the repo’s owner, doesn’t work on SMC anymore and @tristanheaven shows up rarely. If you make your patches applicable to my fork I will review and comment on them.

Vale,
Quintus

@datahead8888

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@Quintus - I just was wondering - were we able to make use of this patch?
@burlito - we would love to have you join our team if you're interested.
We're all developing out of https://github.com/Secretchronicles/TSC now. We're getting close to a new release of the game.

@Quintus

Quintus commented Oct 3, 2014

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The problem is gone in TSC as far as I know.

Vale,
Quintus

@burlito

burlito commented Oct 3, 2014

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Hi,

On 10/03/2014 02:10 AM, datahead8888 wrote:

@Quintus https://github.com/Quintus - I just was wondering - were we
able to make use of this patch?

Sure, but as far as I remembered it's kinda poorly writen. However you
can still add this parch in to your tree now, and when I'll have more
time I'll rewrite it.

Do you need me resend pull request to your repository?

On 10/03/2014 02:10 AM, datahead8888 wrote:

@burlito https://github.com/burlito - we would love to have you join
our team if you're interested.
We're all developing out of https://github.com/Secretchronicles/TSC now.
We're getting close to a new release of the game.

Sure I'would like to join your team. If you have som tasks you would
like to assignm me go ahead. However I have to warn you I have a quite
tight schedulle until end of this year so I'm not sure how much I'll be
help for your team, but when you assignm me som tasks we will see.

ps: sorry for my not so good English but as you can see, I'm not native
speaker.

Kind regards,
b.

@Quintus

Quintus commented Oct 3, 2014

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Sure I'would like to join your team.

Then I would recommend you to join our IRC channel at #secretchronicles on freenode.net :-) There’s also a mailinglist available.

Vale,
Quintus

@datahead8888

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If you have som tasks you would like to assignm me go ahead. However I have to warn you I have a quite tight schedulle until end of this year so I'm not sure how much I'll be help for your team, but when you assignm me som tasks we will see.

Tasks are listed at https://github.com/Secretchronicles/TSC/issues
Coding standard tasks such as Secretchronicles#8 tend to be pretty low commitment.
If you want something a little more aggressive, Secretchronicles#79 will allow you to use most of the enemy code Quintus wrote while changing some rules with it and doing some configurations. This is a task to create a new version of an enemy.

Bugsbane and I have time limitations, too, so you are not alone. Please do post on the ticket in github so that we know if you are working on something or if you stop on a task for a while. This prevents duplicated work.

Sure I'would like to join your team.
We'll be waiting for you.... :P

@pcworld

pcworld commented Jan 28, 2015

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There's a workaround on the Debian bugtracker which only involves modifying configuration files, so you don't have to recompile SMC.

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4 participants