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A 3D FPS made in Godot with procedurally generated stages

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Kilvault

A 3D First Person Shooter made in Godot with procedurally generated stages

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Project Description

This is a game that I'm working on for an upcoming college project. The main idea is to have a random maze generator and have the player go through generated mazes to progress in the game's narrative. I also plan to do some weekly devlogs regarding the development of the game and incorporate feedback (if I receive any) into it.

How can I play?

If you're on Windows, simply go to the releases folder, find your .exe, download it and run. Getting the latest version is recommended.

If you're on Linux or MacOs, I have no idea of how things work on them, but there's an available release for them too. If you're not a new user, you probably know how to get them to work.

License

DISCLAIMER: This will be updated weekly, so there might be some assets in the project that aren't listed in here yet and some that will be removed during development.

Besides the State Machine class and the Enemy AI script (which belong to GameEndeavor and CodeWithTom, respectively), all scripts are licensed under the MIT license, which means you're free to copy and modify them as long as you give me credit (Kagerowo) and/or link to this page.

All the art assets used are licensed under CC0, which means that you can use them without the need for credits. The crosshairs were made by Kenney.

You can check my progress and planned features through Kilvault's Trello Board and also read weekly devlogs on my Blog.

Contact

If you have any doubts or want to contact me about something, feel free to send me an email at icaropeixoto7@gmail.com or send me a DM on Twitter. I'll be happy to help!

About

A 3D FPS made in Godot with procedurally generated stages

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7 stars

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1 watching

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