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Name every vertex input TEXCOORD<location>, as SDL's D3D12 backend does - #35

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ivan-ushakov merged 1 commit into
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fix/d3d12-vertex-input-semantics
Aug 6, 2026
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Name every vertex input TEXCOORD<location>, as SDL's D3D12 backend does#35
ivan-ushakov merged 1 commit into
crossplatformfrom
fix/d3d12-vertex-input-semantics

Name every vertex input TEXCOORD<location>, as SDL's D3D12 backend does

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succeeded Aug 6, 2026 in 12m 5s