fix: cursor draw in fullscreen — guard unregistered mouse pointers - #9
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…LAUDE.md contract, plan status block Co-Authored-By: Claude <noreply@anthropic.com>
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Cursor drawing in fullscreen was misbehaving because mouse events for unregistered pointer ids could index out of bounds.
Changes
RawInputStream::SetMouseButton/SetMouseDelta/SetMousePosition: early-return whenFindMousereturnsMaxMousePtrCount(id not registered) instead of writing past the end of the pointer arrays.SceneView: initialise them_cursorsarray toentt::nullin the constructor; addOGE_ASSERTbounds checks one.mouse.ptrIdx()before updating cursor sprites on mouse-button down/up; silence per-frame cursor add/remove/down/up log spam.Stacked on #6 (Metal graphics backend).
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