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MatterHackers
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Deliver letter and digit keys on macOS so Command shortcuts work, and…
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#63:
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Deliver mac drags past the view edge, add diagonal resize cursors, an…
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#62:
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Decouple bed shadow-map size from the bed base texture
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#61:
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CI's software rasterizer gets its d3d12-warp golden set
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#60:
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WIP: WebGPU full-frame capture (uncommitted work preserved as-is, unv…
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#59:
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Letterless strings stay out of the master translation list
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#58:
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Rounded outlines keep their shape at stadium radii
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SVG paths honor implicit linetos after a moveto
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Software rasterizers get their own golden set, baselined from CI
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Invalidate reliably becomes a paint on the GPU window hosts
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The red button closes the application, not the dialog drawn inside it
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Translation maps drop the human override and dead source scan
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Slider thumbs, scroll bars, tooltips and icons scale with the display
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Merge remote-tracking branch 'lars/main'
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SVG icons honor viewBox origin and render real curves
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Mac windows repaint live while the user drags a resize
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Trackpad scrolling moves the same distance as the fingers at every di…
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Anchor pixel comparisons stop losing races with the integer-bounds gl…
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Merge branch 'clip-confinement-funny-moser' of C:/Development/MatterC…
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Raising a window no longer costs it the click
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#44:
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The bed grid is drawn by the pixel, and shadows still fall on the lines
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Rendered meshes are freed after the frame, and edge extraction stops …
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Smooth cubic only reflects when the previous command was a cubic
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#41:
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Partial classes, final: Graphics2DGpu and VorticeD3DGl made whole
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Partial classes: GuiWidget backbuffer, LcdBuffer output, BvhTree
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