I am experiencing an issue where lighter strokes are clearly visible on paper but are not recognized by the SDK. Only when I press the pen down harder I get stroke data.
Is there a way to change the sensitivity using the penPressure state? What range of values does - (void)setPenStateWithPenPressure:(UInt16)penPressure; accept and what do they mean?
I was also wondering what exactly some of the other pen state properties do, especially useAccelerator and useHover. I use an F110 by the way, so the SDK is version 1.
typedef struct __attribute__((packed)){
int32_t timezoneOffset;
UInt64 timeTick;
UInt32 colorState;
unsigned char usePenTipOnOff;
unsigned char useAccelerator;
unsigned char useHover;
unsigned char beepOnOff;
UInt16 autoPwrOnTime;
UInt16 penPressure;
unsigned char reserved[16];
} SetPenStateStruct;
I am experiencing an issue where lighter strokes are clearly visible on paper but are not recognized by the SDK. Only when I press the pen down harder I get stroke data.
Is there a way to change the sensitivity using the
penPressurestate? What range of values does- (void)setPenStateWithPenPressure:(UInt16)penPressure;accept and what do they mean?I was also wondering what exactly some of the other pen state properties do, especially
useAcceleratoranduseHover. I use an F110 by the way, so the SDK is version 1.