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118 changes: 118 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)

if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")

project(openvr_ambient_light)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

set(OpenVR_ROOT ${CMAKE_SOURCE_DIR}/external/openvr)
find_package(OpenVR REQUIRED)

# Include rest of the CMake bindings
add_subdirectory(external)

find_program(FXC fxc REQUIRED)

set(SHADER_DIR ${CMAKE_SOURCE_DIR}/shaders)
set(GEN_DIR ${CMAKE_BINARY_DIR}/generated/shaders)
set(BIN_DIR ${CMAKE_BINARY_DIR}/shader_bin)

file(GLOB_RECURSE HLSL_SHADERS CONFIGURE_DEPENDS
${SHADER_DIR}/*.hlsl
)

set(GENERATED_HEADERS)

foreach(SHADER ${HLSL_SHADERS})

file(RELATIVE_PATH REL ${SHADER_DIR} ${SHADER})

get_filename_component(BASE_NAME ${REL} NAME_WE)

string(REPLACE "/" "_" BASE_NAME ${BASE_NAME})
string(REPLACE "\\" "_" BASE_NAME ${BASE_NAME})

set(OUT "${GEN_DIR}/${BASE_NAME}.h")
set(BIN "${BIN_DIR}/${BASE_NAME}.bin")

add_custom_command(
OUTPUT ${OUT}

COMMAND ${CMAKE_COMMAND} -E make_directory ${GEN_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${BIN_DIR}

COMMAND ${FXC}
-T cs_5_0
-E main
-Fo ${BIN}
${SHADER}

COMMAND powershell -ExecutionPolicy Bypass
-File ${CMAKE_SOURCE_DIR}/scripts/hlsl2bin.ps1
-InputPath "${BIN}"
-OutputPath "${OUT}"
-Name "${BASE_NAME}"

DEPENDS ${SHADER} ${CMAKE_SOURCE_DIR}/scripts/hlsl2bin.ps1
VERBATIM
)

list(APPEND GENERATED_HEADERS ${OUT})

endforeach()

set(SOURCES
"src/main.cpp"
"src/d3d11_renderer.cpp"
"src/settings_menu.cpp"
"src/settings_manager.cpp"
"src/ambient_light_sampler.cpp"
"src/adalight_led_interface.cpp"
)

add_executable(openvr_ambient_light WIN32 ${SOURCES})

target_sources(openvr_ambient_light PRIVATE ${GENERATED_HEADERS})

target_include_directories(openvr_ambient_light PRIVATE
${CMAKE_BINARY_DIR}/generated
)

add_custom_target(shader_headers ALL
DEPENDS ${GENERATED_HEADERS}
)

if (UNIX AND NOT APPLE)
set_target_properties(openvr_ambient_light PROPERTIES
BUILD_RPATH "$ORIGIN"
INSTALL_RPATH "$ORIGIN"
INSTALL_RPATH_USE_LINK_PATH FALSE
)
endif()

target_include_directories(openvr_ambient_light PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)

# Windows executable icon
if (WIN32)
target_sources(openvr_ambient_light PRIVATE "resources/openvr_ambient_light.rc")
endif()

target_compile_features(openvr_ambient_light PUBLIC cxx_std_20)

target_link_libraries(openvr_ambient_light
PRIVATE
OpenVR::API
ImGui
spdlog_header_only
SimpleINI
renderdoc
d3d11 dxgi dxguid uxtheme pathcch onecore
)
96 changes: 96 additions & 0 deletions cmake/Modules/FindOpenVR.cmake
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# Note: this bitness check does not work for universal builds.
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_openvr_bitness 64)
else ()
set(_openvr_bitness 32)
endif ()

if (CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(_openvr_platform_base osx)
set(OpenVR_PLATFORM osx32)
elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
set(_openvr_platform_base linux)
set(OpenVR_PLATFORM "${_openvr_platform_base}${_openvr_bitness}")
elseif (WIN32)
set(_openvr_platform_base win)
set(OpenVR_PLATFORM "${_openvr_platform_base}${_openvr_bitness}")
endif ()

find_path(OpenVR_INCLUDE_DIR
NAMES
openvr.h
openvr_driver.h
PATH_SUFFIXES
headers)
mark_as_advanced(OpenVR_INCLUDE_DIR)

set(_openvr_lib_name "")
if (WIN32)
set(_openvr_lib_name openvr_api)
elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
set(_openvr_lib_name openvr_api)
elseif (CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(_openvr_lib_name openvr_api)
endif()

find_library(OpenVR_LIBRARY
NAMES ${_openvr_lib_name}
PATHS ${OpenVR_ROOT}
PATH_SUFFIXES "lib/${OpenVR_PLATFORM}")
mark_as_advanced(OpenVR_LIBRARY)

if (WIN32)
find_file(OpenVR_BINARY
NAMES openvr_api.dll
PATHS ${OpenVR_ROOT}
PATH_SUFFIXES "bin/${OpenVR_PLATFORM}")
mark_as_advanced(OpenVR_BINARY)
else()
set(OpenVR_BINARY ${OpenVR_LIBRARY})
endif()

include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OpenVR
REQUIRED_VARS OpenVR_LIBRARY OpenVR_INCLUDE_DIR)

if (OpenVR_FOUND)
set(OpenVR_INCLUDE_DIRS "${OpenVR_INCLUDE_DIR}")
set(OpenVR_LIBRARIES "${OpenVR_LIBRARY}")
get_filename_component(OpenVR_LIBRARY_DIR "${OpenVR_LIBRARY}" DIRECTORY)

if (NOT TARGET OpenVR::API)
if (WIN32)
add_library(OpenVR::API SHARED IMPORTED)
set_target_properties(OpenVR::API
PROPERTIES
IMPORTED_IMPLIB "${OpenVR_LIBRARY}"
IMPORTED_LOCATION "${OpenVR_BINARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpenVR_INCLUDE_DIR}")
elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
# Link by name/search path so the executable does not embed an absolute OpenVR path.
add_library(OpenVR::API INTERFACE IMPORTED)
set_target_properties(OpenVR::API
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OpenVR_INCLUDE_DIR}"
INTERFACE_LINK_DIRECTORIES "${OpenVR_LIBRARY_DIR}"
INTERFACE_LINK_LIBRARIES "openvr_api")
else()
add_library(OpenVR::API SHARED IMPORTED)
set_target_properties(OpenVR::API
PROPERTIES
IMPORTED_LOCATION "${OpenVR_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpenVR_INCLUDE_DIR}")
endif()
endif ()

if (NOT TARGET OpenVR::Driver)
add_library(OpenVR::Driver INTERFACE IMPORTED)
set_target_properties(OpenVR::Driver
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OpenVR_INCLUDE_DIR}")
endif ()
endif ()

unset(_openvr_bitness)
unset(_openvr_platform_base)
unset(_openvr_lib_name)
39 changes: 39 additions & 0 deletions external/CMakeLists.txt
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include(${CMAKE_ROOT}/Modules/ExternalProject.cmake)

set(ImGui_ROOT ${CMAKE_SOURCE_DIR}/external/imgui)
set(ImPlot_ROOT ${CMAKE_SOURCE_DIR}/external/implot)
set(SimpleINI_ROOT ${CMAKE_SOURCE_DIR}/external/simpleini)
set(RenderDoc_ROOT ${CMAKE_SOURCE_DIR}/external/renderdoc)

# imgui & implot
add_library(ImGui STATIC
${ImGui_ROOT}/backends/imgui_impl_dx11.cpp
${ImGui_ROOT}/backends/imgui_impl_win32.cpp
${ImGui_ROOT}/imgui.cpp
${ImGui_ROOT}/imgui_demo.cpp
${ImGui_ROOT}/imgui_draw.cpp
${ImGui_ROOT}/imgui_tables.cpp
${ImGui_ROOT}/imgui_widgets.cpp
${ImGui_ROOT}/misc/cpp/imgui_stdlib.cpp
# ImPlot
${ImPlot_ROOT}/implot.cpp
${ImPlot_ROOT}/implot_items.cpp
)

target_include_directories(ImGui PUBLIC ${ImGui_ROOT})
target_include_directories(ImGui PUBLIC ${ImPlot_ROOT})

# spdlog
add_subdirectory(spdlog)

# simpleini
add_library(SimpleINI STATIC
${SimpleINI_ROOT}/ConvertUTF.c
)

target_include_directories(SimpleINI PUBLIC ${SimpleINI_ROOT})

# rederdoc
add_library(renderdoc INTERFACE)

target_include_directories(renderdoc INTERFACE ${RenderDoc_ROOT})
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22 changes: 0 additions & 22 deletions openvr_ambient_light.sln

This file was deleted.

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