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Merge commit godotengine/godot@0c51ede - #1080

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Spartan322 merged 80 commits into
Redot-Engine:masterfrom
Spartan322:merge/0c51ede
Aug 17, 2025
Merged

Spartan322 merged 80 commits into
Redot-Engine:masterfrom
Spartan322:merge/0c51ede

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YeldhamDev and others added 30 commits July 4, 2025 20:39
Fixes for cases where search results would be skipped or repeatedly found involving tables in RichTextLabel:
- If previous result was found in last cell of table, earlier cells would be skipped, since the end of the table was reached.  Updated to not skip earlier cells when searching in reverse.
- When choosing next line to continue from after searching table, the inner line number within the table's cell was added, causing the search to jump forward if not on line 0 in the cell.  This could cause lines to get skipped when searching forward, or searching the table again when searching in reverse.  Updated to continue from the immediate next line before/after the table.
- If a table cell has multiple lines, repeated searching would only include the line where the previous result was found, then jump to the next cell.  Updated to search remaining lines in the same cell first.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
For some reason, these SDL defines mess with C#'s ability to use environment variables
…create-function

Docs: `PhysicsShapeQueryParameters3D` fix function used in code example
Fix issues searching `RichTextLabel` when search result is in a table
Fix remote tree max selection warning not showing properly
Fix C# environment variables access on Linux (SDL-related bug)
Fix `BoneAttachment3D` getting global transform of external skeleton before it `is_inside_tree()`
Fix screen_orientation not being assigned on ios
…-line

Add new line when dropping onready on empty line
Fix remote deselection not working when selection limit is reached
[macOS] Fix missing frame_changed signal to CameraFeed
Meta: Move /editor/scene folder from `core` to `docks` codeowner.
[macOS] Fix `warp_mouse` in game mode.
Use MSDF instead of MTSDF for font rendering.
Repiteo and others added 24 commits August 13, 2025 18:42
…transformed_alternative

Fix `TileMapLayer` terrain preview icons for transformed alternative tiles
Fix name included in animation when saved from slice in scene importer
Add "dropdown" keyword to OptionButton and MenuButton
SceneCreateDialog: Hide 3D Scene option when 3D editor is disabled
This allows to duplicate PackedScenes safely
Fixes #108220
Never duplicate Scripts when duplicating resources recursively
Android: Fix build command for AAB export
[Docs] Mention 'build version' in iOS, macOS, and visionOS export docs
Improve shader overloaded function error reporting.
Clarify the types `InputEvent.is_action_type()` will return `true` for
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Fix `move_and_slide` forcing synchronization with physics thread
Update _physics_process and _process docs to reflect implementation.
Don't use `alloca()` in `Object::emit_signalp()` to prevent stack overflow
…transform-gizmo

Fix being able to grab hidden transform gizmo handles
Stop clearing editor_plugin_screen on script edit
GLTF: Fix crash reading texture sampler for non-existent texture
@Arctis-Fireblight
Arctis-Fireblight self-requested a review August 17, 2025 03:35
@Spartan322
Spartan322 merged commit 50ed0e4 into Redot-Engine:master Aug 17, 2025
@Spartan322
Spartan322 deleted the merge/0c51ede branch August 17, 2025 05:16
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