Repository navigation
Merge changes from 26.1-beta to master - #1147
Merged
Merged
Conversation
* Add missing `NodePath.Slice()` method to the C# API * Fix syntax error due to missing parenthesis. * Replace space indentation with tab * Fix incorrect type name
Cherrypick 4.5: Add Missing `NodePath.Slice()` method to the C# API (#1097)
(cherry picked from commit acdb8667b56a43db6eee9a96ad61147bb80ea785) Adds some more fixes for 4.5. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commits acdb8667b56a43db6eee9a96ad61147bb80ea785 and 6733345f73d04aeca9fa94706ca7451a72433429) Adds some more fixes for 4.5. Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Fix gcc warnings - 4.5
Warnings/Errors no longer lead to gameplay crashes
Guards for redundant calls and cached lookup.
Re-implement core and GDScript VM multithreading improvments for 4.5
Fix OutputError Serializing #1103
renderlist optimizations.
Add API Type Override Method to `ClassDB` + `ClassDB` Binding Enhancements
Optimization via caching for scene culling.
Code when built and ran now matches what macOS Activity Monitor shows for "Memory Used" when subtracting meminfo["free"] from meminfo["physical"].
- CharacterBody3DFps: Arrow keys for movement and space for jump and double jump detects a Camera3D as child node and uses it to turn the CharacterBody3D - CharacterBody2DTopDownTank: implements a tank movement arrowkeys for movement and turning - CharacterBody2DJumpAndRun improved version with double jump, arrow keys and space bar for movement (arrow up as jump) - CharacterBody2DTopDown 8 direction movement for top down adventure A look into \redot-engine\editor\editor_settings.cpp line 1725 method "get_script_templates" loads all scripts by folder name and push it into a vector. So the new scripts should load without anymore changes. Test project: https://github.com/TheRealBlackNet/ImprovedMovementScripts
…1133) * Infer array length from custom array if no vertex array is provided While the `RenderingServer::mesh_create_surface_data_from_arrays` method does support vertexless meshes (see #62046 and #83446), it enforces that the size of custom arrays is dependent on the size of the vertex array. This effectively means that custom arrays cannot be used in vertexless meshes. This commit changes the way the array length is computed so that if no vertex array is provided, its length will be inferred from the custom arrays, if provided. It therefore adds support for custom arrays in vertexless meshes. --------- Co-authored-by: Adrian Samoticha <86920182+Adrian-Samoticha@users.noreply.github.com> Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
…on and added set_rotation test. (#820)
* Limit propagation of error to handlers to 6 consecutive errors * Automatic collapse when too many messages are printed --------- Co-authored-by: Arctis Fireblight <6182060+Arctis-Fireblight@users.noreply.github.com>
* Implements frame Timer * Fixed linking error * Fixed broken unit tests for Timer --------- Co-authored-by: CoreTaxxe <47256718+CoreTaxxe@users.noreply.github.com>
* Reverting org.redotengine package to org.godotengine The package org.godotengine is used both for the Java portion of the editor launched on Android and for the SDK exposed to third party tools and plugins. The recent change to rename the package to org.redotengine has broken all the binary (and source) dependencies of third party software. This changes reverts the package declarations to org.godotengine. * Revert additional org.redotengine changes to org.godotengine Reverted the rest of the rebranding changes made to the android platform so that the package and API structure reflects stock Godot --------- Co-authored-by: Arctis-Fireblight <6182060+Arctis-Fireblight@users.noreply.github.com>
#1139) * Changed default theme & Implement boot_splash_bg read from config file The EditorSettings isn't initialized at the time of boot_splash, we read the value directly from file * Revert AI Hallucination & Fix with proper Orange value
Adapted from commit dalexeev/godot@377ff79 Add "disable_modified_security_assistance" project setting Warns about application performing unsafe behavior by default when enabled Rename compat functions to redot764 Fix uninitialized array warning Co-authored-by: Spartan322 <Megacake1234@gmail.com>
… redot (#154) * Added a Nix flake containing everything needed to build, dev and run redot * Trigger Build * Update nixpkgs URL to GitHub and remove duplicate dependencies * Add app to build and run Redot in one command * Fix app program path reference * Add Nix build instructions to README * Remove outdated other platforms compilation link * Add proper macOS/Darwin support with platform-specific dependencies * Fix architecture detection for ARM64 systems in Nix flake - Add dynamic arch detection using pkgs.stdenv.hostPlatform.isAarch64 - Update binary naming to use detected architecture instead of hardcoded x86_64 - Update README manual instructions to show platform/arch-agnostic guidance This fixes nix run . on ARM64 systems (Apple Silicon, ARM Linux). --------- Co-authored-by: MichaelFisher1997 <contact@micahelfisher.tech>
Arctis-Fireblight
requested review from
decryptedchaos,
mcdubhghlas and
tindrew
January 5, 2026 00:05
|
Important Review skippedToo many files! 50 files out of 200 files are above the max files limit of 150. You can disable this status message by setting the Comment |
tindrew
approved these changes
Jan 5, 2026
Arctis-Fireblight
enabled auto-merge
January 5, 2026 14:06
mcdubhghlas
approved these changes
Jan 5, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.