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CoreTaxxe
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Related PR: godotengine/godot#97725 |
SkogiB
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Nov 5, 2024
This was referenced Dec 25, 2025
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I ended up having to make some edits to deal with merge conflicts and engine changes, but I will be merging this in as #1134 shortly. |
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No worries! Still 3 years faster than godot haha |
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Adds the option to have timers run with frames instead of time. Works with idle and physics options to choose either physics or normal process. They are used for frame-perfect timings such as in doom-like games or fighting games.
Supersedes #131
Quick edit: I think there are space/indent issues