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Add a Frames option to the Timer node - #833

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CoreTaxxe wants to merge 2 commits into
Redot-Engine:devfrom
CoreTaxxe:frame-timer
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CoreTaxxe wants to merge 2 commits into
Redot-Engine:devfrom
CoreTaxxe:frame-timer

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@CoreTaxxe

@CoreTaxxe CoreTaxxe commented Nov 1, 2024 •

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Adds the option to have timers run with frames instead of time. Works with idle and physics options to choose either physics or normal process. They are used for frame-perfect timings such as in doom-like games or fighting games.

Supersedes #131

Quick edit: I think there are space/indent issues

@Spartan322

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Related PR: godotengine/godot#97725
Related proposal: godotengine/godot-proposals#10879

@Arctis-Fireblight
Arctis-Fireblight changed the base branch from master to dev December 25, 2025 16:43
@Arctis-Fireblight

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I ended up having to make some edits to deal with merge conflicts and engine changes, but I will be merging this in as #1134 shortly.
Thank you @CoreTaxxe so much for your contribution, and I apologize for how long it has taken to get this merged into Redot!

@CoreTaxxe

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I ended up having to make some edits to deal with merge conflicts and engine changes, but I will be merging this in as #1134 shortly. Thank you @CoreTaxxe so much for your contribution, and I apologize for how long it has taken to get this merged into Redot!

No worries! Still 3 years faster than godot haha

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4 participants