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Add crafted items #27

Description

@VictosVertex

Without crafted items, it is very unlikely, or outright impossible, to ever achieve a template that is close to optimality.

This is a bigger feature and involves at least;

  • add a way to represent crafted items
  • add imbue point system and the crafting slots/stats with their respective costs
  • add special bonuses for crafted items
  • let user specify which item-base (special bonus) should be applied to a slot
  • add crafting information to encoding
  • add (smart) crafting to encoding

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