Without crafted items, it is very unlikely, or outright impossible, to ever achieve a template that is close to optimality.
This is a bigger feature and involves at least;
- add a way to represent crafted items
- add imbue point system and the crafting slots/stats with their respective costs
- add special bonuses for crafted items
- let user specify which item-base (special bonus) should be applied to a slot
- add crafting information to encoding
- add (smart) crafting to encoding
Without crafted items, it is very unlikely, or outright impossible, to ever achieve a template that is close to optimality.
This is a bigger feature and involves at least;