A third-person shooter made with Unity. The game collects player's metrics (during gameplay) to affect on weapon damage modifiers based on their play style, strategy (activity of usage). The project uses Barracuda module to load a runtime model of ONNX format to operate input/output data (gather and predict values). It is a practical part of the bachelor's work.
Neural network model architecture (here's a Python notebook):
Scene objects nesting structure on the main map (level):
Class diagram for main clases in the project:








