Skip to content

Latest commit

 

History

22 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Reactivation

main workflow badge

Reactivation Logo

Description

A third-person shooter made with Unity. The game collects player's metrics (during gameplay) to affect on weapon damage modifiers based on their play style, strategy (activity of usage). The project uses Barracuda module to load a runtime model of ONNX format to operate input/output data (gather and predict values). It is a practical part of the bachelor's work.

Neural network model architecture (here's a Python notebook):

Neural network model

Scene objects nesting structure on the main map (level):

Scene objects

Class diagram for main clases in the project:

Class diagram

Gameplay

Gameplay 1

Gameplay 2

Gameplay 3

Gameplay 4

Gameplay 5

Gameplay 6

About

🎮 A third-person shooter made with Unity using a neural network

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages