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Flutter 3.44 applies this migration to the example project on every build, so the working tree keeps drifting for anyone building it. Committing it stops that and moves the app onto the scene-based lifecycle iOS wants. Info.plist declares a UIApplicationSceneManifest pointing at FlutterSceneDelegate, and AppDelegate registers plugins through FlutterImplicitEngineDelegate instead of doing it in didFinishLaunchingWithOptions.
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Flutter 3.44 applies this migration to the example project on every build, so anyone building the example finds their working tree modified afterwards. Committing it stops that drift and moves the app onto the scene-based lifecycle iOS expects.
Info.plistdeclares aUIApplicationSceneManifestpointing atFlutterSceneDelegate(plusCADisableMinimumFrameDurationOnPhone, which the same migration adds)AppDelegateregisters plugins throughFlutterImplicitEngineDelegate.didInitializeImplicitFlutterEngineinstead of doing it indidFinishLaunchingWithOptionsTesting
Built and run on an iPhone 17 Pro simulator (iOS 26.2) — the app launches and renders normally. A lifecycle migration can compile fine and still come up to a blank window, so I checked the running app rather than just the build.
Worth knowing before merging
FlutterSceneDelegateandFlutterImplicitEngineDelegatecome from that tooling; on an older Flutter this Info.plist would reference classes the engine does not provide.