Feat: Realistic PBR Renderer#150
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Refactor: Move equiToCubemap shader to compute
Feat: Create pipeline with disabled depth testing
Feat: Create default white/black/pink gfx::Image
Feat: Create default cubemap images Refactor: gfx::Manager keep 2D and cube images together
Feat: Enable OpenGL cubemap seamless when supported
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Closes #75
This PR improves the PBR renderer and adds directional light shadows.
All Atta Shading Language (ASL) files are now tracked with git (instead of being downloaded from the resources zip)