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3d window is flickering if multisampling is disabled #23

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@vorg

If you take the 500_triangle example with multisampling disabled

settings: {
    ...
    multisample: false
},

and disable clearing color buffer by changing

gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

to

gl.clear(gl.DEPTH_BUFFER_BIT);

everything starts to flickr. Why? It's common technique for generative painting so I would expect it to work.

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