Update isAbstract mapping - #10
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mbats
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| | None | None | (Attribute) physicalComponentNature | Differentiate a Physical Node from a Physical Behavior (applies only to Physical Components) | See below | N/A | N/A | | ||
| | None | None | (Enum) physicalComponentKind | Indicates the type of Component the component (applies only to Physical Components) | In Capella, this is a hardcoded list. Projects tend to create their own with Property values. To be migrated to specific attributes depending on project usages, not reconducted in the library | N/A | N/A | | ||
| | None | None | isAbstract | Used for Actors. Kind of a "REC/RPL' thing to create abstract actors and reuse among actors - linked to Generalized Components | Rarely used. See how REC/RPL are managed in v2 | N/A | N/A | | ||
| | None | Type::isAbstract (parameter) | isAbstract | Used for Actors. Kind of a "REC/RPL' thing to create abstract actors and reuse among actors - linked to Generalized Components | Rarely used. See how REC/RPL are managed in v2 | N/A | N/A | |
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Yes, I think this mapping is correct.
Capella isAbstract can be mapped to the native SysML v2/KerML Type::isAbstract, represented textually by the abstract modifier. This is preferable to introducing an Arcadia-specific property, since the concept already exists natively in the language.
I would only suggest making the mapping slightly more explicit, for example:
Type::isAbstract / abstract modifier
rather than just Type::isAbstract (parameter), so that it is clear how this is represented in SysML v2 textual syntax.
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Done ! I wasn't sure how to write this :)
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During the implementation of the sysmlv2 bridge, I noticed that the mapping of isAbstract could use some clarifications.
Do you think this is ok ?