⚡ fix N+1 query in settings screen level labels - #74
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Co-authored-by: eng618 <3827863+eng618@users.noreply.github.com>
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Code Review
This pull request optimizes the loading of level labels in the settings screen by transitioning from sequential processing to concurrent processing using Future.wait. It also introduces a benchmark script to measure and compare the performance of both approaches. The review feedback suggests adopting Dart 3's indexed getter for cleaner iteration and using Stopwatch instead of DateTime.now() for more accurate benchmarking.
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| final futures = levels.asMap().entries.map((entry) async { | ||
| final index = entry.key + 1; | ||
| final lvl = entry.value; | ||
| try { | ||
| final levelData = await ref.read(levelDataProvider(lvl).future); | ||
| final difficulty = levelData.difficulty; | ||
| final index = levels.indexOf(lvl) + 1; | ||
| labels[lvl] = 'Level $index ($lvl) — $difficulty'; | ||
| return MapEntry(lvl, 'Level $index ($lvl) — $difficulty'); | ||
| } catch (_) { | ||
| labels[lvl] = lvl; | ||
| return MapEntry(lvl, lvl); | ||
| } | ||
| }); |
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Using levels.asMap().entries to get the index and value is less idiomatic in Dart 3. We can use the indexed getter on Iterable combined with pattern destructuring. This is cleaner, more readable, and avoids allocating an intermediate Map object.
final futures = levels.indexed.map((entry) async {
final (index, lvl) = entry;
try {
final levelData = await ref.read(levelDataProvider(lvl).future);
final difficulty = levelData.difficulty;
return MapEntry(lvl, 'Level ${index + 1} ($lvl) — $difficulty');
} catch (_) {
return MapEntry(lvl, lvl);
}
});| final futures = levels.asMap().entries.map((entry) async { | ||
| final index = entry.key + 1; | ||
| final lvl = entry.value; | ||
| try { | ||
| final levelData = await fetchLevelData(lvl); | ||
| final difficulty = levelData.difficulty; | ||
| return MapEntry(lvl, 'Level $index ($lvl) — $difficulty'); | ||
| } catch (_) { | ||
| return MapEntry(lvl, lvl); | ||
| } | ||
| }); |
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Similarly to the settings screen, we can use Dart 3's indexed getter on Iterable to simplify the code and avoid intermediate map allocation.
final futures = levels.indexed.map((entry) async {
final (index, lvl) = entry;
try {
final levelData = await fetchLevelData(lvl);
final difficulty = levelData.difficulty;
return MapEntry(lvl, 'Level ${index + 1} ($lvl) — $difficulty');
} catch (_) {
return MapEntry(lvl, lvl);
}
});| print('Running sequential...'); | ||
| final seqStart = DateTime.now(); | ||
| await loadLabelsSequential(levels); | ||
| final seqEnd = DateTime.now(); | ||
| final seqDuration = seqEnd.difference(seqStart); | ||
| print('Sequential time: ' + seqDuration.inMilliseconds.toString() + ' ms'); | ||
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| print('Running concurrent...'); | ||
| final concStart = DateTime.now(); | ||
| await loadLabelsConcurrent(levels); | ||
| final concEnd = DateTime.now(); | ||
| final concDuration = concEnd.difference(concStart); | ||
| print('Concurrent time: ' + concDuration.inMilliseconds.toString() + ' ms'); | ||
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| print('Improvement: ' + (seqDuration.inMilliseconds / concDuration.inMilliseconds).toStringAsFixed(2) + 'x faster'); |
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Using DateTime.now() for benchmarking is less precise and can be affected by system clock adjustments. Using Stopwatch is the standard and more precise way to measure elapsed time in Dart. Additionally, using string interpolation instead of string concatenation is preferred per the Dart style guide.
| print('Running sequential...'); | |
| final seqStart = DateTime.now(); | |
| await loadLabelsSequential(levels); | |
| final seqEnd = DateTime.now(); | |
| final seqDuration = seqEnd.difference(seqStart); | |
| print('Sequential time: ' + seqDuration.inMilliseconds.toString() + ' ms'); | |
| print('Running concurrent...'); | |
| final concStart = DateTime.now(); | |
| await loadLabelsConcurrent(levels); | |
| final concEnd = DateTime.now(); | |
| final concDuration = concEnd.difference(concStart); | |
| print('Concurrent time: ' + concDuration.inMilliseconds.toString() + ' ms'); | |
| print('Improvement: ' + (seqDuration.inMilliseconds / concDuration.inMilliseconds).toStringAsFixed(2) + 'x faster'); | |
| print('Running sequential...'); | |
| final seqStopwatch = Stopwatch()..start(); | |
| await loadLabelsSequential(levels); | |
| final seqMs = seqStopwatch.elapsedMilliseconds; | |
| print('Sequential time: $seqMs ms'); | |
| print('Running concurrent...'); | |
| final concStopwatch = Stopwatch()..start(); | |
| await loadLabelsConcurrent(levels); | |
| final concMs = concStopwatch.elapsedMilliseconds; | |
| print('Concurrent time: $concMs ms'); | |
| print('Improvement: ${(seqMs / concMs).toStringAsFixed(2)}x faster'); |
Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Duplication | 0 |
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Co-authored-by: eng618 <3827863+eng618@users.noreply.github.com>
Co-authored-by: eng618 <3827863+eng618@users.noreply.github.com>
Co-authored-by: eng618 <3827863+eng618@users.noreply.github.com>
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🚀 Preview Deployed! Your changes are now live for testing: 🌐 Preview URL: This preview will be automatically cleaned up when the PR is closed. |
💡 What: Replaced the sequential
ref.readcalls inside a for-loop with a concurrent implementation usingFuture.waitin_loadLabelsof the settings screen.🎯 Why: The previous implementation suffered from an N+1 query performance bottleneck, blocking UI or dialog rendering by fetching level data one-by-one.
📊 Measured Improvement: A simulated benchmark demonstrated a massive speed improvement. For fetching 50 levels (simulated 50ms per network delay), the sequential approach took 2549ms, while the concurrent
Future.waitapproach took only 53ms—a 48.09x faster speedup.PR created automatically by Jules for task 10544993026701660389 started by @eng618