Fix shard crash when bot is removed from a server during fleet spawn - #9
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guildDelete.run() called this.client.shard.broadcastEval() and setActivity() with no error handling. When a guild-leave event fires on a ready shard during the fleet spawn window, both throw ShardingInProcess; with no unhandledRejection handler the shard process dies and every user on it temporarily loses the bot. Wrap the log broadcast and setActivity in a try/catch that logs and continues, mirroring the analytics block below. Also correct the copy-pasted [GuildCreate] log tag to [GuildDelete] on the touched line. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015fmAjXRLY4gNz7LttcaiGh
Review: has issues (safe to merge, but the premise doesn't hold up)The diff itself is correct and harmless — no logic error in the try/catch, and the The "shard crashes" premise is not supported by the codeThe PR says the unguarded try {
await this.run(...args);
} catch (err) {
if (this.name !== "eventError") this.client.emit("eventError", this, err);
}So a What the diff actually does (and this part is worth keeping)The real, useful effect is behavioral, not crash-prevention: before, a throw at line 39 aborted Other issues
VerdictNot blocking — the change is safe and the analytics-decoupling + log-tag fix are worth having. But the description's core claim (prevents a shard crash from an unhandled rejection) is inaccurate given Generated by Claude Code |
Failure scenario
During the startup spawn window a server owner kicks/removes uwu bot (or an outage makes a guild unavailable and it is pruned).
guildDeletefires on an already-ready shard, but the fleet is still spawning, sothis.client.shard.broadcastEval(...)— andsetActivity()right after it — throwShardingInProcess. These calls sat outside any try/catch, and with nounhandledRejectionhandler the shard process dies, temporarily taking the bot offline for every user on that shard.This is the same class of crash already observed in
error.log(repeated uncaughtShardingInProcessexceptions), here triggered by leave events rather than join events.The change
src/events/guildDelete.js: wrap the log-channelbroadcastEvaland the follow-upsetActivity()call in atry/catchthat logs the error and continues, mirroring the existingtry/catcharound the analytics block just below. A leave event fired mid-spawn now logs a recoverable error instead of crashing the shard; the analytics recording (already guarded) still runs.While on the touched line, corrected the copy-pasted
[GuildCreate]log tag to[GuildDelete]so this exact crash is easier to trace in the logs.Commits
Testing
The fix touches an event (guild-leave / sharding lifecycle), not a command, so the Discord command harness does not apply.
node -cconfirms the file parses.npm run lintandnpx prettier --checkboth fail on this repo independently of this change (ESLint v10 requires a flateslint.config.jsthe repo does not have; the repo's.prettierrcsets the now-invalidtrailingComma: false) — the added code follows the repo's 2-space / no-trailing-comma style regardless.🤖 Generated with Claude Code
https://claude.ai/code/session_015fmAjXRLY4gNz7LttcaiGh
Generated by Claude Code