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Constant easing, fix keyframe holes, respect keyframe node.Weights, fix binary search, use vector.lerp/math.lerp - #12
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keyframe hulls], FIX[selection between left and right for interpolation for the binary search], EDIT[exported rig.limbs and rig.limb_transforms] to make it easier to use Motor6D or AnimationConstraints, updated tests to include a motor6d comparision and a roblox animator comparison
…iable rename from hull to hole
1Axen
reviewed
Nov 5, 2025
ffrostfall
approved these changes
Nov 8, 2025
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sorry for the big pr, changes accumulated after time and I forgot to split them up.
I probably forgot to write down every piece of fix, I had this branch lying around for a month
changes
limb_transforms,limb_name_to_indexandlimbsto make it easier to interact with roblox constraints [motor6d, animationconstraints]test changes
red is roblox
green is motor6d constraints
bottom is cframe sets
https://github.com/user-attachments/assets/9c64c426-145b-4d3d-b3a2-3aaac978a7c7
here a before I found, [1 month old clip I found]
https://github.com/user-attachments/assets/988f9c75-c09c-4a6a-ba0a-867888eee99b